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Showing results for tags 'landscape'.
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is there a preferred way of exporting depth maps to the landscape. mine seem to have highly exagerated depth. im just experimenting with a map in the paint room of 505x505 then exporting from textures/export/ displacement map current layer. depth factor for saved texture is 218 but thats way way exaggerated for unreal. if i drop the opacity of the layer to zero it starts getting close but still not real straight forward having to eyeball that . Anyobe done a tutorial on this? the idea is to right click in unreal and import the depth map and be done thanks
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From the album: Wojtek Kapusta - finished works
Postapocalyptic future landscape. Sculpted in 3d-coat, rendered in Keyshot. Little overpaint in Ps. -
From the album: sci fi Landscape
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From the album: 3D Concepts
Here's another matte painting of Outer Heaven hovering over an abandon city. The cityscape and aerial city modeled and textured in 3D coat besides the cityscape which was textured in Keyshot. Rendered in Keyshot and finalized in photoshop.© Gabriel Perez