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Found 7 results

  1. From the album: Artworks

    Sculpted in 3D Coat, rendered in Blenders realtime renderer Eevee.

    © Christoph Werner

  2. tree321

    3D Coat to Bronze

    I don't know if any of you are interested in turning your 3d printed sculpts into bronzes, but that's what I have done over the last couple of years.Actually I use a combination of clay,wax and 3d prints to create the originals, then I make a silicone rubber mold and pour a wax copy etc. I won't go into the entire casting process because it is rather extensive and there is plenty of info. online if you want to learn about it. With the help of my parents, my wife and my son we built our own casting facility through which we cast our own work.It is a resurrection of the foundry my Dad and I built years ago.If your thinking about casting your own sculpts you may want to contact your local foundry because building your own foundry is costly and labor intensive and not worth it if you are only going to do one offs and not sell multiple editions of the piece.The cost of casting will vary depending on your location and the particular foundry you use.Where I live, (North Carolina), I have been quoted anywhere from several hundred for a small uncomplicated piece to several thousand for a more complex piece.It's not cheap but it may be worth it if you value your art and want to preserve it forever. Casting my own work has saved me thousands but like I said it's not for everyone. Some of you may remember some of these compositions I created in 3D Coat years ago, which were subsequently reworked in Zbrush and printed on my 3D printers.There are many advantages to doing the sculpts in a modeling program rather than in clay, a couple of the main ones are that you are able to enlarge or shrink the work depending on your needs.Also the work doesn't sit around in a studio taking up space and perhaps getting destroyed waiting to be cast.I mainly use 3D Coat as a concepting tool these days, it's perfect for quickly hashing out ideas before 3D printing or creating a clay of the concept. Anyway I just wanted to share with you how I have used 3D Coat as a tool not only for concepting but for creating bronze sculptures through 3D printing. I would also like to share with you my new website and to thank Andrew and his team for reigniting the sculpting spark in me which has lead to me getting back into creating bronzes.It has been a lot of work getting to this point and hopefully it is just the beginning of a long line of work to come.I have many new works in progress and will post them on my site as they emerge from my studio.My site is in its early stages and needs a lot of work, but it's a start. If any of you are interested in casting your work or have any questions on the process let me know I would be happy to chat with you. http://sarasinsculpture.com/ Email: lookerfortruth@yahoo.com Take care and Merry Christmas to you all. Rick(tree321) P.S: These 3D Coat sample sculpts were created in a very early beta stage of 3D Coat (2009) when there was only a few basic brushes in voxel mode only so forgive the crudeness of the sculpts.
  3. Metin Seven

    The realization of death

    From the album: Metin's 3D Coat explorations

    The realization of death — zombie head sculpture, inspired by Serge Birault concept art. More where this came from — metinseven.com
  4. lala14

    Guardian of North

    From the album: Lamnho

    Trying to focus on bringing out the emotion Turntable via link https://www.artstation.com/artwork/2XmAv
  5. philnolan3d

    Bleeding ring

    From the album: Phil Nolan's work

    This is my first attempt at a jewelry design. I had the idea first for a bleeding cut, then decided to make the cut go all the way around with stitches. It's at Shapeways in many various materials here: http://shpws.me/vMtD
  6. philnolan3d

    Rachel in Hamarikyu

    From the album: Phil Nolan's work

    This is a shot from a short animation I did, which was inspired by a girl named Rachel who makes YouTube videos about Japan where her husband lives. She sent me reference photos to use for the sculpting and textures. The scullpting, retopo, and texture painting were done in 3DC while the hair as well as final textures and rendering were done in LightWave 3D. This is the animation. It was edited in HitFilm 2. You can find Rachel's videos here: https://www.youtube.com/user/MyHusbandisJapanese

    © Phil Nolan

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