Thanks for your support. I've been working with MagicaCSG since its first release, supporting the developer via Patreon, and by doing so you've got access to the latest beta versions. I really love the ease of use and the many 'happy accidents' you encounter because you tend to experiment much more in such a real-time, non-destructive environment.
I predict that SDF modeling is going to get more popular the next few years, and would advise the 3D Coat developers to at least consider implementing it as a new Room. Adobe has already jumped on the SDF ship with their Substance 3D Modeler, and a friend of mine, who has always been a die-hard ZBrush modeler, is only working with Substance 3D Modeler in VR these days.
Those who haven't experienced SDF modeling yet, I suggest to at least try it for a while, before disapproving of my suggestion and defending 3D Coat, because there's no need to defend 3D Coat. SDF would just be a welcome addition to make our beloved 3D Coat even more powerful, and keep up with the developments in the 3D world. My two cents.