Jump to content
3DCoat Forums

Metin Seven

  • Content count

  • Joined

  • Last visited

Community Reputation

21 Excellent

About Metin Seven

  • Rank

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
  • Interests
    visualization • illustration • animation • 3D design — metinseven.nl

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Metin Seven


    Really cool work!
  2. I agree. Radeon ProRender is a fast renderer that is actively developed, and works great with AMD cards on a Mac. I'm very satisfied using it in Blender.
  3. Metin Seven

    3DCoat 4.8 BETA testing thread

    Hi, I recently installed the latest 3D-Coat for macOS (4.8.26), and noticed the following: I start 3D-Coat and choose auto-retopology, then after the window with the initial settings I press S and check x symmetry. Subsequently I press Next in the following requesters, because I want to skip the density painting and guide drawing. Finally, nothing happens. I just see the imported mesh, without Autopo. So I need to right-click on the imported mesh layer and reinitialize Autopo to make it work. Is this a bug or is there a specific moment you need to activate symmetry? A symmetry option in the initial Autopo options would be more convenient. Thanks.
  4. Thanks @Carlosan. 1.7 is the update that was released a month ago. For a moment I thought there was a brand new version. I'm eagerly awaiting a version that supports vertex paint. Until then you're stuck with UV-mapped texturing.
  5. Nice! But where can you read about the new features?
  6. Metin Seven

    New quad auto-retopology algorithm

    I did that a number of years ago. I'm now using macOS.
  7. Metin Seven

    New quad auto-retopology algorithm

    You da man, @Makketronics, many thanks!
  8. Metin Seven

    New quad auto-retopology algorithm

    Cool! Too bad I can't use it, because I'm on macOS. But maybe @Andrew Shpagin is already implementing it for the next 3D-Coat update.
  9. Metin Seven

    New quad auto-retopology algorithm

    Thanks @Makketronics. In my case I'd need a macOS Terminal command, but it's a good initiative that you're trying to make it accessible for Windows users.
  10. Metin Seven

    New quad auto-retopology algorithm

    My pleasure, @Andrew Shpagin. It'd be great if Quadriflow could be added to 3D-Coat. Thanks!
  11. Hi, For some reason I can't seem to start a new topic in the Feature Requests section, so I thought to post this here: The new Quadriflow auto-retopology algorithm looks very promising. It includes an option for sharp edges as well. It would be fabulous if Instant Meshes could be upgraded to Quadriflow in 3D-Coat. Quadriflow has much less singularities and triangle dead-ends than Instant Meshes, and better support for sharp edges. Many thanks in advance!
  12. Cool. I requested the Ambient Occlusion at the ProRender development forum, and they implemented it.
  13. Hi, I'm pleased to announce that I reinitiated a former activity of mine — training people to learn or improve a visual skill, 2D and/or 3D. 3D-Coat is one of the 3D editors I'm using in my workshops. A training takes place in the Netherlands, in my studio or on location, so it will be mostly interesting for Dutch and Flemish people. More info can be found on my site: metinseven.com Regards, — Metin
  14. Yep, it's a very nice renderer. Fast, especially on AMD GPUs, and it works intuitively if you're used to GI renderers such as Blender's Cycles.
  15. Metin Seven

    3DCoat 4.8 BETA testing thread

    Interesting, thanks @Michaelgdrs. I'll do some tests too.