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21 ExcellentAbout Metin Seven
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http://metinseven.nl
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Male
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Location
Netherlands
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Interests
visualization • illustration • animation • 3D design — metinseven.nl
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Radeon ProRender - AMD’s OpenCL based, PBR-renderer
Metin Seven replied to Carlosan's topic in CG & Hardware Discussion
I agree. Radeon ProRender is a fast renderer that is actively developed, and works great with AMD cards on a Mac. I'm very satisfied using it in Blender.- 59 replies
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3DCoat 4.8 BETA testing thread
Metin Seven replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Hi, I recently installed the latest 3D-Coat for macOS (4.8.26), and noticed the following: I start 3D-Coat and choose auto-retopology, then after the window with the initial settings I press S and check x symmetry. Subsequently I press Next in the following requesters, because I want to skip the density painting and guide drawing. Finally, nothing happens. I just see the imported mesh, without Autopo. So I need to right-click on the imported mesh layer and reinitialize Autopo to make it work. Is this a bug or is there a specific moment you need to activate symmetry? A symmetry option in the initial Autopo options would be more convenient. Thanks. -
Radeon ProRender - AMD’s OpenCL based, PBR-renderer
Metin Seven replied to Carlosan's topic in CG & Hardware Discussion
Thanks @Carlosan. 1.7 is the update that was released a month ago. For a moment I thought there was a brand new version. I'm eagerly awaiting a version that supports vertex paint. Until then you're stuck with UV-mapped texturing.- 59 replies
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Radeon ProRender - AMD’s OpenCL based, PBR-renderer
Metin Seven replied to Carlosan's topic in CG & Hardware Discussion
Nice! But where can you read about the new features?- 59 replies
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I did that a number of years ago. I'm now using macOS.
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You da man, @Makketronics, many thanks!
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Cool! Too bad I can't use it, because I'm on macOS. But maybe @Andrew Shpagin is already implementing it for the next 3D-Coat update.
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Thanks @Makketronics. In my case I'd need a macOS Terminal command, but it's a good initiative that you're trying to make it accessible for Windows users.
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My pleasure, @Andrew Shpagin. It'd be great if Quadriflow could be added to 3D-Coat. Thanks!
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Hi, For some reason I can't seem to start a new topic in the Feature Requests section, so I thought to post this here: The new Quadriflow auto-retopology algorithm looks very promising. It includes an option for sharp edges as well. It would be fabulous if Instant Meshes could be upgraded to Quadriflow in 3D-Coat. Quadriflow has much less singularities and triangle dead-ends than Instant Meshes, and better support for sharp edges. Many thanks in advance!
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Radeon ProRender - AMD’s OpenCL based, PBR-renderer
Metin Seven replied to Carlosan's topic in CG & Hardware Discussion
Cool. I requested the Ambient Occlusion at the ProRender development forum, and they implemented it.- 59 replies
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3D-Coat training in the Netherlands
Metin Seven posted a topic in Tutorials, Tips Tricks and new feature demos
Hi, I'm pleased to announce that I reinitiated a former activity of mine — training people to learn or improve a visual skill, 2D and/or 3D. 3D-Coat is one of the 3D editors I'm using in my workshops. A training takes place in the Netherlands, in my studio or on location, so it will be mostly interesting for Dutch and Flemish people. More info can be found on my site: metinseven.com Regards, — Metin -
Radeon ProRender - AMD’s OpenCL based, PBR-renderer
Metin Seven replied to Carlosan's topic in CG & Hardware Discussion
Yep, it's a very nice renderer. Fast, especially on AMD GPUs, and it works intuitively if you're used to GI renderers such as Blender's Cycles.- 59 replies
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3DCoat 4.8 BETA testing thread
Metin Seven replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Interesting, thanks @Michaelgdrs. I'll do some tests too.