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3DCoat 2021/2 development thread
Metin Seven replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Strange split parts behaviour in 2022.16 when: painting with depth on a sculpt mesh in the Paint room merging the layers going to the Sculpt room using Shift to smooth -
3DCoat 2021/2 development thread
Metin Seven replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
OK. Is it the Wood category? -
3DCoat 2021/2 development thread
Metin Seven replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Posted a message about the 3D Coat 2022 release at the Blender Artists forum. By the way, is the new alpha pack also available as a separate download for 3D Coat users who have already installed 2022? -
3DCoat 2021/2 development thread
Metin Seven replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
I’ll soon return to macOS. A few questions: • Is 3D Coat macOS still actively being developed? • Does 3D Coat macOS support Apple Silicon (M1 chips) and/or Metal? Thanks. -
3DCoat 2021/2 development thread
Metin Seven replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Maybe that issue might be related to this issue I reported a while ago. -
[Fixed] Numpad viewport shortcuts doesn`t work
Metin Seven replied to Exsulator's topic in General 3DCoat
Tried it in 2022.12, but still no change from perspective to orthographic when pressing numpad 5, and still no different views when pressing those numpad keys. Some keys do work though, such as numpad 7 and numpad / -
Nice find, thanks!
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[Edited post] When using Tubes / Muscle type brushes in Surface mode, I'd love to be able to choose whether each stroke is Boolean-merged or not. If each stroke would become a separate object in the active layer, it would allow clean results, no Boolean errors, and easy manipulation afterwards. Thanks!
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Feature request: implementation of Autoremesher
Metin Seven replied to Metin Seven's topic in General 3DCoat
@Andrew Shpagin You might be interested in having a look at this new auto-retopo algorithm. Maybe you can use (parts of) it for Autopo, or change the Instant Meshes option to this new algorithm. https://www.quadmesh.cloud/ https://github.com/nicopietroni/quadwild -
3DCoat 2021/2 development thread
Metin Seven replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Yes, I also still encountered FFD issues in the latest versions.