Member sojos Posted October 9, 2012 Member Report Share Posted October 9, 2012 Hello, I have to paint a military plane with high detailed elements (text, screws...) To do this I have devided my model in 20 pieces. Each piece has its own uvw (2048x2048px). Then in the paintroom I import the first piece, paint it and export it back to 3ds max. There is all well, the piece and the right texture. Then I imported it back to 3dc and add the second peace. The first piece is with the correct texture and on the second piece I can paint the texture on. Now it were a very good feature when I can switch between several pieces and paint on its own uvw. And when I export the whole scene that there are all pieces in an own file with its own texture-file. Quote Link to comment Share on other sites More sharing options...
Member sojos Posted October 9, 2012 Author Member Report Share Posted October 9, 2012 Everthing I wrote in my post above works - 3dc is such a great software! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 17, 2012 Report Share Posted October 17, 2012 What's the W in UVW? Quote Link to comment Share on other sites More sharing options...
Advanced Member Mighty Pea Posted October 31, 2012 Advanced Member Report Share Posted October 31, 2012 Phil: depth. It's not used much, but the information is there, at least in 3ds Max. Quote Link to comment Share on other sites More sharing options...
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