Advanced Member moska Posted April 22, 2013 Advanced Member Report Share Posted April 22, 2013 lets say i want to sculpt a bas relief using a picture as reference ,but as if it was imprinted in the mesh mass. imagine the import big plane with that picture assigned as image texture,but then voxel or at least surface sculpting possibillity!not just micro vertex deph painting! any ideas?any voxel shader permanent projection on one axis?any chance to sculpt in a surface with uvs that can display the texture we need? all this because the reference image planes dont respond to this situation. resuming:if i want to give depht to a picture (as i bas relif style)i would like to have the mesh already textured with the source image and then i would manualy sculpt it (in voxels please!) can any one point any sugestions? thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 28, 2013 Report Share Posted April 28, 2013 i used this Surface mode 1- go to paint mode and add a material place the material texture over the mesh add camera shortcut paint DONT close the material viewer 2- back to surface mode With the material viewer still visible you can surface sculpt over the same mesh using the same material like stencil i usually set depth limit at low value and brush type paint with rectangle Quote Link to comment Share on other sites More sharing options...
Advanced Member moska Posted May 6, 2013 Author Advanced Member Report Share Posted May 6, 2013 thanks for your care Quote Link to comment Share on other sites More sharing options...
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