Carlosan's post in [texturing] cube mapping and camera mapping projection issue was marked as the answer
On latest version 2021.62 is it inverted too ?
Smart Material only accept for depth grayscale images
Carlosan's post in [Fixed] Environment map pop-up window position is wrong and cannot be repaired was marked as the answer
Sat Oct 16 21:14:33 2021
- Panoramas window remade, now it supports all default actions like all other items windows - folders, batch adding, moving items between folders etc. In addition panoramas are now present in the activity bar. Fixed set of problems - faster loading, correct switching between panoramas (render related).
Carlosan's post in [Solved] Retopo - Retopology state doesn't align with new mesh was marked as the answer
- Hair base has an animation keyframe, it is not at 0 0 0 Global Space.
- hair_clump_1 (taking one mesh as example, but all the group have the same values) is at 0 0 0 Global Space
- Both models are scaled to tiny values.
This is Hair base with transform values freeze
Carlosan's post in Does the Professional License Allow me to install on my 2 PCS? was marked as the answer
As long as you aren't running the program on both computers simultaneously, 3D-Coat has no issues with you installing it on up to three different machines. If you happen to have it running on both machines at the same time, 3D-Coat will warn you about it, and eventually restrict your usage.
Basically, make sure the program is closed on the other machine before opening it on your current one.
Carlosan's post in [Bug] Smooth Tool broken for years on material transparencies was marked as the answer
Thank you, reported.
Carlosan's post in [Solved] Exported PNG color alpha pixelated (3DCT) was marked as the answer
Testing export on Photoshop cant find any issue.
Check your export settings, alpha channel must be alpha, not albedo
Hope it help
Carlosan's post in [Solved] Is there a 3D cloning tool or technique ? was marked as the answer
Carlosan's post in [Solved] Bake lighting to color was marked as the answer
Baking multiple useful maps in Paint room->Textures->Light baking tool
You need to make two renders in render room at screen resolution
One from front and one from the back
Save camera position for each
Then go to sculpt room (haven’t tried from paint room)
Import the two renders as stencil
Set up one stencil from camera and hit reset to adjust to screen size
Set up projector from stencil
Save file in case next action produces crash
Do fill layer with projection
Go to paint room and create new layer
With paintbrush and rectangle stroke mode paint all you see to create a mask (ignore back faces)
You need to paint many times with rectangle to cover all
Hide layer and set it up as clip mask for filled layer with render
Do the same on other side with second render
Go to flat shading mode and blend the two layers on new layer
(Thx Silas Merlin !)
Carlosan's post in [Solved] State of UI setting "Preferences, Hide Scrollers" is incorrect was marked as the answer
"Hide scrollers" means that actually no right scorr bars will be shown. Instead top-bottom buttons shown that are not eating right space.
So this is nt issue.
Carlosan's post in Sym Copy (retopo room) refuses to copy whole layer. was marked as the answer
Resolved in version 4.5.37
could you please confirm ?
the model is linked in this ticket
0001919: Sym Copy refuses to copy whole layer
Carlosan's post in Weird black, unpaintable UV was marked as the answer
To see the hidden faces because normals you can use
View > Backface Culling = off
Its purpose is to detect polygons that are invisible in a particular scene – that is, polygons that face away from the viewer.
only the left windows have the normals ok
And the model have custom vector normals data
was exported from 3DMAX with MeshSmooth Modifier = on ?
Hope this help
Carlosan's post in Using the scroll wheel for zooming in the viewport? was marked as the answer