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Carlosan's post in [Fixed] adding existing abr brush folders was marked as the answer
What if you drag and drop the .abr file to viewport ?
I am forwarding your issue to andrewshpagin@gmail.com
It would be good if they also send you an email attaching the .abr that cannot be loaded.
- Try this way
Press over 3 horizontal dots on top right corner of Brush panel, Select add new folder. Or press plus symbol.
Inside that folder press plus symbol
Select the option open texture file, select .abr file
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Carlosan's post in increase virtual memory - box layer doesn't work was marked as the answer
Try this settings
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Carlosan's post in Retopo Via Decimation option missing, 2024 3DCoat was marked as the answer
Is on the same places
Do you have custom rooms created ? if not rename the folder
C:\Users\<username>\Documents\3DCoat\UserPrefs\Rooms\CustomRooms
An open 3DC again
Hope this helps
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Carlosan's post in How to export a model to blender in separate parts and not together (I have the parts separately). When exporting, I get everything together, not separately was marked as the answer
Hi
Try exporting as .fbx
Assign different materials to every mesh
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Carlosan's post in How to apply a MatCap to various sculpt objects at once? was marked as the answer
Pressing with RMB over the shader icon, a panel with options popup
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Carlosan's post in Imported FBX with broken mesh was marked as the answer
Voxels are better for organic modeling and the initial blocking out phase while the Surface mode is better for hard surface modeling since it's a lot easier to retain hard edges while manipulating your model.
To mimic Blender polygons you need to import the model as Surface, not voxels
And remember to avoid nGons before any import.
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Carlosan's post in 3dcoat start up Brush was marked as the answer
Try turning off this options on Preferences
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Carlosan's post in Unwrap several objects with different materials was marked as the answer
Try this
Retopo room > Mesh menu > import
You get 2 Polygroups & 2 UvSets
Perform Autoseams > Unwrap
Bake to PPP w/sculpt projection
On Paint Room you get
2 Paint Objects
2 Surface Materials
2 UvSets
Hope this help
* will be a nice feature request for PPP import
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Carlosan's post in [Solved] 3DCoat 2024.24 not starting was marked as the answer
2024-25 - Blender AppLink fixed (for 4.2) - Fixed problems when some customers was not able to run 3DC. This happened due to Visual Studio update that happened after the Windows reinstall. Newer version broken all. It took several days of hard work to understand the reason. -
Carlosan's post in [Solved] Cannot build voxels in new layer! was marked as the answer
Turn Autopick off
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Carlosan's post in [Fixed] This sub forum (basics & interface) only visible when logged in? was marked as the answer
Fixed
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Carlosan's post in [Solved] Vector Texture Maps was marked as the answer
Added on new 202x versions.
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Carlosan's post in [Fixed] Incorrect brush image size 3DCoatTextura 2024.20 was marked as the answer
3DCoat-2024-21 Fri Jun 28 20:58:00 2024 - Fixed several problems related to alphas - adding folder, different scale of preview and the applied alpha, correct estimation of the active radius, transparency outside the images used as alphas.
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Carlosan's post in Sometimes exported mesh are not correct. was marked as the answer
I was testing exporting on version 2024.20 using this settings
I can export the torch without any trouble.
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Carlosan's post in Voxel Paint confusion was marked as the answer
Is design error (reported)
On Paint Room > View
Must be turn ON
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Carlosan's post in [Solved] About layer masks was marked as the answer
Hi !
Send your question to support@ 3dcoat.com
The more users ask for it, the more it will rise in the priorities of the development team.
Thanks
//edit
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Carlosan's post in [Solved] Polypaint possible ? was marked as the answer
Hi
Try Textures > Adjust > Hue, saturation, lightness
Let you correct hue, saturation, and lightness for the entire currently selected polypaint (surface mode) layer.
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Carlosan's post in [Solved] C4D to 3D Coat Subdivision Surface Painting was marked as the answer
Is possible for PPP and Microvertex painting.
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Carlosan's post in [Fixed] How to delete Default Brushes Alphas from all new custom Alpha folders (Sculpt)? was marked as the answer
This option was added on version 2024.20
- It is possible to delete default brushes from any folder.
Anyway, at least one of defaults should remain.
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Carlosan's post in [Solved] Is baking from an external High Poly mesh possible ? was marked as the answer
Ah, sorry
You need to import the HiModel into Sculpt Room, check if on voxel or surface mode.
And the LowPoly (with UVmap) on Retopo Room
Then use Bake Menu to send the baking to Paint room
Export
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Carlosan's post in [Fixed] Black outline on brush strokes in unlit mode was marked as the answer
I am forwarding this issue to dev team, meantime try this please
Take pen.psd on Pshop ot gimp and delete all layers
Also remove alpha channel
So we have a new image
Convert to grayscale, 16 bit
Save as png (attached) (not .psd)
On 3DC drag and drop the png over the viewport, a panel popup
Select create a new alpha, try painting.
note: the weird kind of "menu" is like 3DC shows how it was made with channels.
remember, 16bit grayscale alphas must be edited externally as TIF
Create alpha brushes & decals documentation
Remember that if you want a 16-bit alpha (texture) that has logically more quality, convert or save your alphas (texture) in TIF or PNG format and then import it into 3DCoat.
> If you want to edit these alphas, I advise you to open the original alpha (texture), make your changes, save to the appropriate extension, and then import Alpha again into 3DCoat.
That way, you avoid making mistakes by changing a file with 4 layers (Color, Height, Spec, Erase), it's much easier to work on your original alpha (texture) with just a single layer.
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Carlosan's post in [Fixed] Paint Room- Custom alpha brush creates black lines was marked as the answer
Hi James
Andrew knows about this critical problem and is working on a solution to fix it as quickly as possible, sorry for the inconvenience.
Thanks for your detailed report.
//edit
When you import your own brushes, try activating "zero height will be taken from the top left corner" option.
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Carlosan's post in [Fixed] Freeze brush (surface) - does it have topological masking? was marked as the answer
This feature was be added on version 2024.19
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Carlosan's post in [Fixed] Multiple Auto-retopo was marked as the answer
On version .18 was added a new feature
- Retopo via decimation works for all selected objects, each selected object will be retopo-ed into the separate group.
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Carlosan's post in How do I lock the camera? was marked as the answer
I repost the link to Taros's video tutorial on " How to start to painting outside mesh borders"
What that means is that you can start your paint stroke outside the mesh and when the stroke hits the mesh, the paint is applied... The object is not rotated.