Jump to content
3DCoat Forums

Carlosan

Custodian
  • Posts

    28,144
  • Joined

  • Last visited

Community Answers

  1. Carlosan's post in [Fixed] adding existing abr brush folders was marked as the answer   
    What if you drag and drop the .abr file to viewport ?
    I am forwarding your issue to andrewshpagin@gmail.com
    It would be good if they also send you an email attaching the .abr that cannot be loaded.
    - Try this way
    Press over 3 horizontal dots on top right corner of Brush panel, Select add new folder. Or press plus symbol.


    Inside that folder press plus symbol

    Select the option open texture file, select .abr file

     
  2. Carlosan's post in increase virtual memory - box layer doesn't work was marked as the answer   
    Try this settings

  3. Carlosan's post in Retopo Via Decimation option missing, 2024 3DCoat was marked as the answer   
    Is on the same places

    Do you have custom rooms created ? if not rename the folder
    C:\Users\<username>\Documents\3DCoat\UserPrefs\Rooms\CustomRooms
    An open 3DC again
    Hope this helps
  4. Carlosan's post in How to export a model to blender in separate parts and not together (I have the parts separately). When exporting, I get everything together, not separately was marked as the answer   
    Hi
    Try exporting as .fbx
    Assign different materials to every mesh
  5. Carlosan's post in How to apply a MatCap to various sculpt objects at once? was marked as the answer   
    Pressing with RMB over the shader icon, a panel with options popup

  6. Carlosan's post in Imported FBX with broken mesh was marked as the answer   
    Voxels are better for organic modeling and the initial blocking out phase while the Surface mode is better for hard surface modeling since it's a lot easier to retain hard edges while manipulating your model.
    To mimic Blender polygons you need to import the model as Surface, not voxels
    And remember to avoid nGons before any import. 
  7. Carlosan's post in 3dcoat start up Brush was marked as the answer   
    Try turning off this options on Preferences

  8. Carlosan's post in Unwrap several objects with different materials was marked as the answer   
    Try this
    Retopo room > Mesh menu > import
    You get 2 Polygroups & 2 UvSets
    Perform Autoseams > Unwrap

    Bake to PPP w/sculpt projection

    On Paint Room you get
    2 Paint Objects
    2 Surface Materials
    2 UvSets

    Hope this help
    * will be a nice feature request for PPP import
  9. Carlosan's post in [Solved] 3DCoat 2024.24 not starting was marked as the answer   
    2024-25 - Blender AppLink fixed (for 4.2) - Fixed problems when some customers was not able to run 3DC. This happened due to Visual Studio update that happened after the Windows reinstall. Newer version broken all. It took several days of hard work to understand the reason.
  10. Carlosan's post in [Solved] Cannot build voxels in new layer! was marked as the answer   
    Turn Autopick off

  11. Carlosan's post in [Fixed] This sub forum (basics & interface) only visible when logged in? was marked as the answer   
    Fixed
  12. Carlosan's post in [Solved] Vector Texture Maps was marked as the answer   
    Added on new 202x versions.
  13. Carlosan's post in [Fixed] Incorrect brush image size 3DCoatTextura 2024.20 was marked as the answer   
    3DCoat-2024-21  Fri Jun 28 20:58:00 2024 - Fixed several problems related to alphas - adding folder, different scale of preview and the applied alpha, correct estimation of the active radius, transparency outside the images used as alphas.

  14. Carlosan's post in Sometimes exported mesh are not correct. was marked as the answer   
    I was testing exporting on version 2024.20 using this settings

    I can export the torch without any trouble.
  15. Carlosan's post in Voxel Paint confusion was marked as the answer   
    Is design error (reported)
    On Paint Room > View

    Must be turn ON
     
  16. Carlosan's post in [Solved] About layer masks was marked as the answer   
    Hi !
    Send your question to support@ 3dcoat.com 
    The more users ask for it, the more it will rise in the priorities of the development team.
    Thanks
    //edit
     
  17. Carlosan's post in [Solved] Polypaint possible ? was marked as the answer   
    Hi
    Try Textures > Adjust > Hue, saturation, lightness
    Let you correct hue, saturation, and lightness for the entire currently selected polypaint (surface mode) layer.

  18. Carlosan's post in [Solved] C4D to 3D Coat Subdivision Surface Painting was marked as the answer   
    Is possible for PPP and Microvertex painting.
     

  19. Carlosan's post in [Fixed] How to delete Default Brushes Alphas from all new custom Alpha folders (Sculpt)? was marked as the answer   
    This option was added on version 2024.20
     
    - It is possible to delete default brushes from any folder.
    Anyway, at least one of defaults should remain.
  20. Carlosan's post in [Solved] Is baking from an external High Poly mesh possible ? was marked as the answer   
    Ah, sorry
    You need to import the HiModel into Sculpt Room, check if on voxel or surface mode.
    And the LowPoly (with UVmap) on Retopo Room
    Then use Bake Menu to send the baking to Paint room
    Export
     
  21. Carlosan's post in [Fixed] Black outline on brush strokes in unlit mode was marked as the answer   
    I am forwarding this issue to dev team, meantime try this please
    Take pen.psd on Pshop ot gimp and delete all layers

    Also remove alpha channel

    So we have a new image

    Convert to grayscale, 16 bit
     
    Save as png (attached) (not .psd)

    On 3DC drag and drop the png over the viewport, a panel popup

    Select create a new alpha, try painting.

    note: the weird kind of "menu" is like 3DC shows how it was made with channels.

    remember, 16bit grayscale alphas must be edited externally as TIF

    Create alpha brushes & decals documentation

    Remember that if you want a 16-bit alpha (texture) that has logically more quality, convert or save your alphas (texture) in TIF or PNG format and then import it into 3DCoat.
    > If you want to edit these alphas, I advise you to open the original alpha (texture), make your changes, save to the appropriate extension, and then import Alpha again into 3DCoat.
    That way, you avoid making mistakes by changing a file with 4 layers (Color, Height, Spec, Erase), it's much easier to work on your original alpha (texture) with just a single layer.
  22. Carlosan's post in [Fixed] Paint Room- Custom alpha brush creates black lines was marked as the answer   
    Hi James
    Andrew knows about this critical problem and is working on a solution to fix it as quickly as possible, sorry for the inconvenience.
    Thanks for your detailed report.
     
    //edit
    When you import your own brushes, try activating "zero height will be taken from the top left corner" option.
  23. Carlosan's post in [Fixed] Freeze brush (surface) - does it have topological masking? was marked as the answer   
    This feature was be added on version 2024.19

  24. Carlosan's post in [Fixed] Multiple Auto-retopo was marked as the answer   
    On version .18 was added a new feature
    - Retopo via decimation works for all selected objects, each selected object will be retopo-ed into the separate group.
  25. Carlosan's post in How do I lock the camera? was marked as the answer   
    I repost the link to Taros's video tutorial on " How to start to painting outside mesh borders"
    What that means is that you can start your paint stroke outside the mesh and when the stroke hits the mesh, the paint is applied... The object is not rotated.
      
     
×
×
  • Create New...