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Posts
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Community Answers
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Carlosan's post in Shaderball download? was marked as the answer
Try here
C:\Program Files\3DCoat-2024\data\ToolsPresets\preview
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Carlosan's post in Clear temporary files or cache was marked as the answer
You may relocate using this command
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Carlosan's post in Could I import both high-poly and retopo'ed low-poly mesh together? was marked as the answer
On Sculpt Room: use File > Import > Import for Sculpt/Vertex Painting/Reference
on Retopo room: Model > Import mesh
Hope it help
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Carlosan's post in [Solved] alphas system path was marked as the answer
Hi
The location is C:\Users\username\Documents\3DCoat\UserPrefs
- The best to migrate is to use Create Extension command
- Next in the new comp select the command Install Extension
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Carlosan's post in [Solved] Can someone explain what happened to my texture map ? was marked as the answer
Try lower to 16 the padding valué on Preferences
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Carlosan's post in Can make Flatten consider angles? was marked as the answer
On Flatten tool Parameters (Surface mode) you can select Pick normal type, and also Pick Trajectory
TGLHardPolish.3dcpack
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Carlosan's post in [Solved] Primitives don´t show up ! was marked as the answer
“3DCoat” is trying to create a user data folder (which contains user settings and assets) inside “C:\Users\USER_NAME\OneDrive\???????\3DCoat”.
That is incorrect. It should create it inside “C:\Users\USER_NAME\Documents\3DCoat”.
To workaround this problem:
Start > start typing “Edit the system environment variables” > Environment Variables… > System variables > New… >
Variable name: COAT_USER_PATH
Variable value: C:\Users\USER_NAME\Documents\My3DCoatData (specify your user name inside)
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Carlosan's post in Focus on selected voxel layer & hide others was marked as the answer
Yes, bind a hotkey on this command
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Carlosan's post in Brush spacing by velocity (3DC Textura) was marked as the answer
Currently it is not possible.
You need to contact support@3dcoat.com to ask spacing modulated by pen velocity as feature request.
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Carlosan's post in [Solved] Moving the model during real-time Boolean cannot be done in real-time was marked as the answer
Is how it work because boolean is only working on voxels mode, not surface mode
To move on voxel mode you need to activate this option
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Carlosan's post in Blender App-link & Alpha channel/Layer 0 was marked as the answer
Erase part of a paint on Layer 0 to reduce the opacity. Usually, Layer 0 holds the overall opacity for the object.
old video but related:
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Carlosan's post in [Solved] Uniform Stamp Depth..? was marked as the answer
dont worry...
You mean this ?
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Carlosan's post in UV map painting work not how it should be was marked as the answer
looks as your model is very small.
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Carlosan's post in [Solved] Painting Curves - How to create branches/intersects? was marked as the answer
Try switching depth to blend mode
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Carlosan's post in How do you make an instance not an instance? was marked as the answer
Yes, the command is on Instancer Tool Options panel
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Carlosan's post in Beginner question about how to make a spiral staircase was marked as the answer
Hope this help
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Carlosan's post in Rendering transparent background was marked as the answer
Hi
Select store alpha channel option and save as .png or .tif
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Carlosan's post in 3DCoat not starting on my Cintiq. Apologies for the long description was marked as the answer
Hi
The problem occurs if you move the application to 2nd monitor (Cintiq) and close it while on that screen ?
If yes: then move the app back to your primary monitor, save document, close it, and it'll relaunch.
Is the problem solved ?
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Carlosan's post in Textures won't get exported and i don't know what i am doing wrong was marked as the answer
I found something wrong with UVs.
Try unwraping again using UVroom > Command > Sharp seams, before export the model selecting PBR (metalness)
UVs.mp4
Hope this help
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Carlosan's post in [Solved] Why does materials in the material tab never show? was marked as the answer
Looks as a bad installation.
Try uninstalling One Drive first. It generated issues with 3DC installation.
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Carlosan's post in How to add texture to a 3D object's surface evenly? was marked as the answer
Sorry my bad.
Fill with cube mapping it is not helpful ?
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Carlosan's post in [Solved] Imported EPS Results in Square Corners Being Rounded was marked as the answer
Solved on version 4.9.41 using Curves > Load Curves.
*eps file format must be exported as illustrator 3
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Carlosan's post in 3DCoat & Keyshot? was marked as the answer
Hi
This is what i found, hope it help
KeyShot
To use our PBR textures in Keyshot first you need to go to the Preferences menu and check “Use gloss instead of roughness for materials”. Then open a Material Graph. Change your material type to Advanced. Load Diffuse map in the Diffuse slot. Load Reflection Map in the Specular slot, Glossiness map in the Gloss slot and Normal map in the Bump slot.
Finally, create a Displace Node and load a Height map to it. Set the Displacement height and Execute Geometry Node.
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Carlosan's post in Importing multiple UV Sets issue was marked as the answer
Hi
Yes. Only one UV mapt can exist for a single mesh in 3DC.
You can import tiles as UVsets, but 3DCoat cant support multiple uv maps for the same vertices as Blender or Maya.
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Carlosan's post in [Question]Change Models for CSGO was marked as the answer
First one / Import for PPP