Member funshark Posted September 3, 2008 Member Report Share Posted September 3, 2008 I create one topic for all my suggestions since it's more easy to follow. ------------------------------------------------------------------------------------- || BUGS || || FEATURES || - Ability to close each opened window with a click on a cross button - A single window for brushes parameters, and an other one for presets. Actually we have some parameters on the top and some on the right, and presets we cannot change on the left. A bit too complicated. - Having Cursor image changing when we activate the color picker ( to understand we are using it ). - Separate, into the menu bar on the top, things related to the 3D view rendering and things about windows hiding/showing. - Possibility to switch between linear interpolation and no interpolation for texture. ( Like in the pic above ) ------------------------------------------------------------------------------------- Feel free, any of you, to comment any of my lines, please. I want to know what people think. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 3, 2008 Report Share Posted September 3, 2008 || BUGS || - The rendering of the texture in 3D view is weird. There is many glitches on color borders already in and on borders of painted stroke. It's difficult to have precise feedback and to do precise work. Please explain, show sample/screenshot. || FEATURES ||- Ability to close each opened window with a click on a cross button - A single window for brushes parameters, and an other one for presets. Actually we have some parameters on the top and some on the right, and presets we cannot change on the left. A bit too complicated. - Having Cursor image changing when we activate the color picker ( to understand we are using it ). - Separate, into the menu bar on the top, things related to the 3D view rendering and things about windows hiding/showing. 1) agree 100%. Will do in one of updates. 2) Also agree.. Not so easy as(1) but I will move in this direction 3) Easy, will do it soon 4) Agree, there should be separate View and Window sub-menus. Also easy to do. Quote Link to comment Share on other sites More sharing options...
Member funshark Posted September 3, 2008 Author Member Report Share Posted September 3, 2008 I have updated the original post. Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted September 3, 2008 Advanced Member Report Share Posted September 3, 2008 Do you use an Hypernurbs (to smooth the model) modifier with Bodypaint ? If you use some, what kind of Uv smoothing do you use ? In 3d coat, wkat kind of Uv smooting did you select, when you loaded the model ? Quote Link to comment Share on other sites More sharing options...
Member funshark Posted September 3, 2008 Author Member Report Share Posted September 3, 2008 Do you use an Hypernurbs (to smooth the model) modifier with Bodypaint ? If you use some, what kind of Uv smoothing do you use ? In 3d coat, wkat kind of Uv smooting did you select, when you loaded the model ? I don't use anything specific in bodypaint. I open my mesh in maya and then i switch to bodypaint thanks to the plugin. Then i deactivate all the fancy stuffs like lighting, to have better perception of colors. It's a low poly mesh on the screencap; around 1800 tri. In 3D coat, i'm using the default options. There is anything to do to have better rendering? If so, it's weird Quote Link to comment Share on other sites More sharing options...
Member funshark Posted September 3, 2008 Author Member Report Share Posted September 3, 2008 ok the bug i mentioned is typically what we have here http://3dbrush.kriska.hvosting.net/forum/i...?showtopic=1385 So it's related to texture resolution.... But, i don't understand why the resolution isn't good with default parameters. If we have to tweak this every time we load a mesh, this is not nice Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted September 4, 2008 Advanced Member Report Share Posted September 4, 2008 Hi Funshark, The default parameters will be saved each time when it is modified, at least it works here on my XP sp3. Which OS are you using? I remember you need to run 3DC as administrator when working on a Vista PC. cheers akira Quote Link to comment Share on other sites More sharing options...
Member funshark Posted September 4, 2008 Author Member Report Share Posted September 4, 2008 Thx akira. I'm on win XP sp3. I will give it a try. Quote Link to comment Share on other sites More sharing options...
Member funshark Posted September 4, 2008 Author Member Report Share Posted September 4, 2008 ok. I can't find how to change texture resolution to have better result. I have tried : - View > Uv-sets manager - Edit > Change mesh and texture resolution My texture is 2048*2048. It's the same in the two panels above. Nothing to change. So, for me it's still a bug. Plus, when i'm using colorpicker or brush on the mesh, the interpolated pixels under move crazily. It's obvious there is something with the texture rendering here. I'm on a computer equipped by a geforce quadro with last drivers and i've tried both openGL and directX exe > same results. Or maybe there is a fancy option to activate somewhere? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 4, 2008 Report Share Posted September 4, 2008 Please set mesh resolution to 4M and texture size 2K x 2K and you will get much better result. There is per vertex on the patch painting, so mesh resolution is important. Quote Link to comment Share on other sites More sharing options...
Member funshark Posted September 4, 2008 Author Member Report Share Posted September 4, 2008 I've uploaded a video here Jagged edges Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 4, 2008 Report Share Posted September 4, 2008 I've uploaded a video hereJagged edges I have looked, there are minimal (even less then default 1M) - 0.3 M of polygones. It is extremely low value. Set 2 or 4M and you will get much better painting. Quote Link to comment Share on other sites More sharing options...
Member funshark Posted September 4, 2008 Author Member Report Share Posted September 4, 2008 Please set mesh resolution to 4M and texture size 2K x 2K and you will get much better result.There is per vertex on the patch painting, so mesh resolution is important. Ok, the 4M resolves the thing... I had lowered the mesh resolution because i thought i don't need so much poly since it's a low poly work and i want to see precise uv on tri . Why this choice? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 4, 2008 Report Share Posted September 4, 2008 Ok, the 4M resolves the thing...I had lowered the mesh resolution because i thought i don't need so much poly since it's a low poly work and i want to see precise uv on tri . Why this choice? Painting is performed not on uv-set directly, but on microvertices. Every face divided into patch and painting is performed over that pach. It is like ZB's vertex painting but better because there every face is divided into 2x2, 4x4, 16x16... subfaces but 3DC divides on NxM subfaces - proportionally to edge length. Direct painting over uv-pixels will be available in 3.0 Quote Link to comment Share on other sites More sharing options...
Member funshark Posted September 4, 2008 Author Member Report Share Posted September 4, 2008 Direct painting over uv-pixels will be available in 3.0 Sweet! Quote Link to comment Share on other sites More sharing options...
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