Member airdrummer Posted August 6, 2013 Member Report Share Posted August 6, 2013 Looking for an answer to this. If I export mesh to Unity as an obj, it looks just fine, but when I export to UDK and an FBX it looks bad. This is just the mid section of a stone pillar. UV's welded and laid...no overlapping, and normals are all fine in Maya. Any ideas? Thx! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 7, 2013 Report Share Posted August 7, 2013 hmmm... try the SRGB to be switched off, Unpack Min -1 and Compression Settings TC_NormalmapUncompressed. You'd need to also invert the green channel of your normal map Quote Link to comment Share on other sites More sharing options...
Member airdrummer Posted August 7, 2013 Author Member Report Share Posted August 7, 2013 Yeah, the normal map isn't even applied. This is just the mesh with the standard material. This is some kind of issue with the meshes normals. It must be an export setting out of 3DC. I'd love to know the best settings for exporting a retopo mesh. The strange thing, is that this mesh will look fine in Unity. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 8, 2013 Report Share Posted August 8, 2013 Try to contact for any questions alvordr http://3d-coat.com/forum/index.php?showtopic=14646&hl= He is working pretty well with UDK ------------------------------------------ settings for exporting a retopo mesh at min 1:38 http://www.youtube.com/watch?v=PNg2Lr41lUY Quote Link to comment Share on other sites More sharing options...
Member airdrummer Posted August 8, 2013 Author Member Report Share Posted August 8, 2013 Hey thx! Quote Link to comment Share on other sites More sharing options...
Member airdrummer Posted August 18, 2013 Author Member Report Share Posted August 18, 2013 I'm still having issues with this but I found a quick fix, however, another issue has come of it. I can export FBX from 3DC. UDK will still warn about smoothing groups, but it will except the mesh and it looks fine. My issue is that when I export an obj from Maya, with the 2 UV sets I have created, I export as an FBX from 3DC, open it back up in Maya and my 2UV sets are gone and replaced with 4 uv sets created in 3DC. What is the setting to stop this from happening? I don't tick anything upon export so I'm not sure whats going on. I'd appreciate any help:) Quote Link to comment Share on other sites More sharing options...
Member airdrummer Posted August 18, 2013 Author Member Report Share Posted August 18, 2013 in the first image, you're just not seeing the 2nd UV set I create for lightmapping. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 18, 2013 Report Share Posted August 18, 2013 try smoothing groups off Quote Link to comment Share on other sites More sharing options...
Member airdrummer Posted August 18, 2013 Author Member Report Share Posted August 18, 2013 Doesn't work. I just remembered that obj doesn't support 2 uv sets, but even when I export as an FBX, open in 3DC and re-export back to maya as FBX, it still kills my uv sets. Quote Link to comment Share on other sites More sharing options...
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