Jump to content
3DCoat Forums

Catmull Clark SubDs


JGC1979
 Share

Recommended Posts

  • New Member

I am well aware of the hard surface modeling techniques that can be used in the 3d sculpting packages and most of it requires a lot of alpha techniques.  This however is not always the most efficient way of modeling hard surfaces.  What I would really like to see is Pixars sub D in 3D Coat the way Modo is handling them.  I believe this would really set the bar for dedicated Modeling Package, Ploys and Voxels the best of both worlds.  So far I like the versatility of 3D coat, specialized Poly modeling tools would really help with keeping you in one package.  Keep up the good work.

 

J

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...