Member Kelley Posted November 19, 2013 Member Report Share Posted November 19, 2013 I tried to paint a straight line across the top of a shoe as a shoelace. Each time I got a line twice, or three times, the size I expected. Finally, after many tries, I got a sufficiently tiny brush and got the stroke I wanted. I thought it was just a matter of brush choice, and I tried several and got the same result. After settling with the shoelace, I tried to paint in with the Sphere tool. The pic. shows my brush size and the elliptical shape I got when I clicked. I gave up and installed a Primitives spheres, but what is making the brush sizes so wide? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 19, 2013 Reputable Contributor Report Share Posted November 19, 2013 (edited) From another thread I answered on but applies here has well... Check the bottom of your screen, you have a red warning about the layer being non-uniform. Voxels need to be uniform. Whenever you stretch the voxels along one axis only, they become non-uniform. Voxels are 3D pixels... Imagine stretching a 2D image only along it's width but not the length... The pixel aspect ratio would no longer be square... Right click on the vox-tree layer and select global space or uniform space to fix the problem. Then your brushes will work correctly... Edited November 19, 2013 by digman Quote Link to comment Share on other sites More sharing options...
Member Kelley Posted November 19, 2013 Author Member Report Share Posted November 19, 2013 That did it. Thanks. Quote Link to comment Share on other sites More sharing options...
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