Thanks AbnRanger, I forgot to check the "Import tiles as UV sets" during import, that's why I get the wrong results.
This is what I was trying to do:
I guess there's now way get rid of the seams.. and I thought I could use Ptex but then Ptex also using the box mapping with its fill tool, so I will do with what I got for now.
Actually, I found out later that the seams wasn't really noticeable because I was using a rather noisy texture, when I use a clearer pattern, I find that there's st
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