New Member Coldrag Posted December 10, 2013 New Member Report Share Posted December 10, 2013 Hello guys, im new in 3D coat and have a problem with my normal map. I try it since 2 weeks to scullped my mascot, retopo and render it. But if i render it in blender it gets deep crater and quadrangle on the mesh and i have no idea why. I watched the videos about normal mapping and expording in 3d coat but nothing works. After retopo i create my uv´s and choose merge with normalmap then i export it in under file as fbx or obj ( yes i tried the other ways to export too = same results ). What am I doing wrong ? Hope someone has a solution for this problem. ( sorry for my bad english i hope you understand what i mean ) Thanks in advance. rendering from blender rendering from blender the 3d coat version after retopo and painting Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted December 15, 2013 Advanced Member Report Share Posted December 15, 2013 Hard to say without knowing everything you've selected, but could it be that your normals are flipped? Quote Link to comment Share on other sites More sharing options...
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