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Normalmap problem - unwanted crater


Coldrag
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Hello guys,

im new in 3D coat and have a problem with my normal map. I try it since 2 weeks to scullped my mascot, retopo and render it. But if i render it in blender it gets deep crater and quadrangle on the mesh and i have no idea why. I watched the videos about normal mapping and expording in 3d coat but nothing works. After retopo i create my uv´s and choose merge with normalmap then i export it in under file as fbx or obj ( yes i tried the other ways to export too = same results ). What am I doing wrong ?

Hope someone has a solution for this problem.

( sorry for my bad english i hope you understand what i mean )

 

Thanks in advance.

 

post-38075-0-86713300-1386703326_thumb.j rendering from blender

post-38075-0-56571000-1386704513_thumb.p rendering from blender

post-38075-0-27294400-1386704531_thumb.j the 3d coat version after retopo and painting

post-38075-0-47651800-1386704555_thumb.j

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