Advanced Member blade33ru Posted May 6, 2014 Advanced Member Report Share Posted May 6, 2014 (edited) help! im working on an armoured character and im using split, cutoff and plane and hide extensively. however im working in symmetry and alot of times i would like to scale each piece of arm armour for example but the scale gizmo on transform tool is located in the center of the symmetrical object rather than in the center of the left or right object. center in local space is what i want.. thats perfect but when working on armour which is one voxlayer but 2 physical objects on the same layer (one on the left arm and one on the right arm), center in local space centers in the between my 2 pieces of armour. when what i want is them both to scale in their local space the move tool almost works but its a brush and i want to work symmetrically with voxel chunks in the same layer is there a way to tweak this without separating or losing the symmetry. Edited May 6, 2014 by blade33ru Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 6, 2014 Contributor Report Share Posted May 6, 2014 There is the technique of deleting one side and making your adjustment (the gizmo will center on the remaining side) and then use the copy 2 sided arrow at the bottom of the window. Quote Link to comment Share on other sites More sharing options...
Advanced Member blade33ru Posted May 6, 2014 Author Advanced Member Report Share Posted May 6, 2014 thanks that works! Quote Link to comment Share on other sites More sharing options...
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