Member Daniel Tynan Posted August 3, 2014 Member Report Share Posted August 3, 2014 Hey Guys, I've got to finish a freelance modeling/texturing project today. I model the rocket in Maya and then bring into 3D-Coat for UV, and painting. It would save me a LOT of time if there was a way to isolate each of the many parts that make up my rocket. The rocket is not all one mesh. . it contains many sub-objects. I know that you can in Maya assign different materials to each component of your model. . which in 3D-coat can will result in several "objects" which can be hidden. . .however my rocket contains a hundred components so that would be way too time consuming. I know that 3D-coat is able to understand the different components that make up the total model. . because when I use the "paint fill" option. . it will not fill beyond the limits of each object in the model. So there must be a way to isolate those objects so that I don't have to accidentally paint on some part I don't want to. yes I know I could freeze out those parts I don't want to paint on . . by painting them with the freeze brush. but again. . that is way too time consuming. Need to finish this project today so I can enjoy my weekend. Thanks! Daniel Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted August 3, 2014 Report Share Posted August 3, 2014 You're talking about object elements/shells, ie you want to isolate based on geometry that's continous? Unfortunately 3DC has no instant way of doing this, but the quickest way is probably to just to hide a poly on the element you want to work on, grow the hidden selection (Expand Hidden area), and then invert the hidden faces. Quote Link to comment Share on other sites More sharing options...
Solution Javis Posted August 4, 2014 Solution Report Share Posted August 4, 2014 If your object consists of multiple mesh containers/sub-objects, or if it has multiple materials, you can hide or lock those particular portions from being modified, more or less achieving the same goal. You can use the materials (surfaces) or sub-objects panel to do this. Quote Link to comment Share on other sites More sharing options...
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