Member motorsep Posted December 4, 2014 Member Report Share Posted December 4, 2014 I am wondering if it's possible to sculpt a surface, automatically making it tilable. It would be extremely useful when making modular geometry and making textures for games. Note I am not talking about bricks / stones, where artist can just offset individual pieces forming the tiling edges and fill in the middle. I am talking about surfaces like concrete, solid metals, rocky cliffs, etc. Are there any video tutorials about the subject? Thanks. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 4, 2014 Report Share Posted December 4, 2014 This ? http://3d-coat.com/forum/index.php?showtopic=11454 Quote Link to comment Share on other sites More sharing options...
Member motorsep Posted December 4, 2014 Author Member Report Share Posted December 4, 2014 This ? http://3d-coat.com/forum/index.php?showtopic=11454 Not quite. As I mentioned, that thread is about putting a surface out of objects. I am talking about continuous surface. Imagine a plane, you have a stroke on the right edge, and a stoke appears on the left edge. So when you copy the plane and move it to the left or right from the original plane, strokes match up and you get seamless transition. Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted December 4, 2014 Solution Report Share Posted December 4, 2014 Press Shift+M Select Surface > TiledBox Helps ? Quote Link to comment Share on other sites More sharing options...
Member motorsep Posted December 4, 2014 Author Member Report Share Posted December 4, 2014 Yeah, looks like it might be it. But, are there any tutorials on how to work with it ? Quote Link to comment Share on other sites More sharing options...
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