Advanced Member worldcrafter Posted May 16, 2015 Advanced Member Share Posted May 16, 2015 (edited) Is there a way i can bake good quality depth like the "export depth along y" in sculpt room, but for a mesh in the paint-room or a reference mesh. Edited May 16, 2015 by worldcrafter Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted May 20, 2015 Author Advanced Member Share Posted May 20, 2015 Aha, i found the "bake texture" function in the retopo drop-down menu produces good heightmaps, however it does not bake backfaces. I have backface culling off in view tab, but the back-faces of the high-poly mesh are not baked into any of the texturemaps. It is for foliage; how can i make it bake backfaces? Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted May 20, 2015 Author Advanced Member Share Posted May 20, 2015 Edit: backfaces do infact bake, but normal maps do not bake properly. is there anyway to make backfaces bake into normal maps properly? Quote Link to comment Share on other sites More sharing options...
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