worldcrafter 5 Report post Posted May 16, 2015 (edited) Is there a way i can bake good quality depth like the "export depth along y" in sculpt room, but for a mesh in the paint-room or a reference mesh. Edited May 16, 2015 by worldcrafter Share this post Link to post Share on other sites
worldcrafter 5 Report post Posted May 20, 2015 Aha, i found the "bake texture" function in the retopo drop-down menu produces good heightmaps, however it does not bake backfaces. I have backface culling off in view tab, but the back-faces of the high-poly mesh are not baked into any of the texturemaps. It is for foliage; how can i make it bake backfaces? Share this post Link to post Share on other sites
worldcrafter 5 Report post Posted May 20, 2015 Edit: backfaces do infact bake, but normal maps do not bake properly. is there anyway to make backfaces bake into normal maps properly? Share this post Link to post Share on other sites