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projection painting drives me crazy


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  • Member

Hi everyone,

 

I'm trying to paint a texture in 3DC using mostly the Photoshop via projection.

2 times of 5 I'm getting different artefacts on a concealed part of geometry

 

pp.jpg

 

'Project through' is turned off, the issue appears only in Projection painting, normal painting works fine. 

The geometry consist of 2 intersecting but disconnected cylinder-like objects, I can guess those artefacts are projections of pixels leaked between two pieces. But I really hope this can be avoided/fixed.

 

here's a 20sec video 

https://dl.dropboxusercontent.com/u/415738/pp.mp4

 

and my 3b file 

https://dl.dropboxusercontent.com/u/415738/pp.zip

 

Does anyone know what to do? Thanks

Edited by kritskiy
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  • Contributor

For start and in order to keep your sanity paint through 3d Coat.

 

Now , this seems to be indeed a per object issue.

 

What happens if you use the bucket???

 

This this happen again for example?

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AFAIK this is projection only issue, but I'd like to work in Photoshop.

 

 

It seems that paint starts to leak if back surface is near the front one. Here I projected from the top and two left objects are leaking to bottom. I wonder if there's a way to change this minimal distance

112.jpg

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But I need to see the context. Also in provided example I could spent some time, calculate where the strokes can leak and try to hide the geometry, but with more complex shapes constant hiding/unhiding with take a lot of time. I really like how fast projections are working in 3d Coat comparing to C4D, but C4D didn't has this problem :(

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