Member kritskiy Posted June 12, 2015 Member Report Share Posted June 12, 2015 (edited) Hi everyone, I'm trying to paint a texture in 3DC using mostly the Photoshop via projection. 2 times of 5 I'm getting different artefacts on a concealed part of geometry 'Project through' is turned off, the issue appears only in Projection painting, normal painting works fine. The geometry consist of 2 intersecting but disconnected cylinder-like objects, I can guess those artefacts are projections of pixels leaked between two pieces. But I really hope this can be avoided/fixed. here's a 20sec video https://dl.dropboxusercontent.com/u/415738/pp.mp4 and my 3b file https://dl.dropboxusercontent.com/u/415738/pp.zip Does anyone know what to do? Thanks Edited June 12, 2015 by kritskiy Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted June 12, 2015 Contributor Report Share Posted June 12, 2015 For start and in order to keep your sanity paint through 3d Coat. Now , this seems to be indeed a per object issue. What happens if you use the bucket??? This this happen again for example? Quote Link to comment Share on other sites More sharing options...
Member kritskiy Posted June 12, 2015 Author Member Report Share Posted June 12, 2015 AFAIK this is projection only issue, but I'd like to work in Photoshop. It seems that paint starts to leak if back surface is near the front one. Here I projected from the top and two left objects are leaking to bottom. I wonder if there's a way to change this minimal distance Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted June 12, 2015 Contributor Report Share Posted June 12, 2015 Yes projection is meant to work like that. Minimal distance , good idea , but hiding the other object might work as well Quote Link to comment Share on other sites More sharing options...
Member kritskiy Posted June 12, 2015 Author Member Report Share Posted June 12, 2015 But I need to see the context. Also in provided example I could spent some time, calculate where the strokes can leak and try to hide the geometry, but with more complex shapes constant hiding/unhiding with take a lot of time. I really like how fast projections are working in 3d Coat comparing to C4D, but C4D didn't has this problem Quote Link to comment Share on other sites More sharing options...
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