Member ohiovr Posted October 25, 2008 Member Share Posted October 25, 2008 Here is my first 3D coat project, a space suit based somewhat on the suits in the movie 2001: This is one of my reference pictures: view of the front: view of the back: view of the boots: The wrinkles were made with shaders.org fbm noise baked on and manipulated in 3D-coat, the suit lines were made with 3D-coats excellent curve editor. The boot stitching was made using a custom strip. Quote Link to comment Share on other sites More sharing options...
Advanced Member Eric Dandoy Posted October 30, 2008 Advanced Member Share Posted October 30, 2008 Great start, can't wait to see next post. BTW, "an epic drama of adventure and exploration" seems IMHO more appropriated for Star Trek than for 2001 Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 31, 2008 Share Posted October 31, 2008 Very nice suit! Quote Link to comment Share on other sites More sharing options...
Member ohiovr Posted December 7, 2008 Author Member Share Posted December 7, 2008 First of all I didn't model the head object, that was provided by make human. All I did was remap the textures in 3dcoat and apply a fast skin material to it. I think I might tweak the skin texture at some point. But for now it works. This is my first attempt at using fiberFX. I'm disappointed that the guides in layout aren't sufficient to part hair but on the other hand a buzz cut would be more likely on long missions anyway. I think the hair line could be improved it looks too much like a helmet head. Quote Link to comment Share on other sites More sharing options...
Member ohiovr Posted December 12, 2008 Author Member Share Posted December 12, 2008 Slightly improved hair (still working on it) 3dcoat was very handy in making the hairline. I don't know how I'd get by with out it. Quote Link to comment Share on other sites More sharing options...
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