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Retop issue


gasmasocet
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During the retopo process if i sculpt some geometry over base object the retopo geometri doesnt snap (doesnt stick to the base mesh). It will be nice if retopo geometry follows the aditional sculpting.

Other issue:

i start doing retopo

during the retopo i decide to sculpt aditional detail that covers the retopo mesh ( goes over it )

i am not able to selest or update parts of retopo mesh because its covered by the model.

not sure that i am clear, but mi english is far from perfect.

Al best

gasmasocet

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In this case light tweaking with brush can help (mode->Tweak with brush, use bigger brush to capture not on vertex but some bunch)

Agree but I CANT, that was my first idea but retopo mesh is covered by the sculpted surface and you cant tweak/select retopo components. at least it happens at 2.17 ( latest version)

No mattaer how big is the brush it just ignores "invisible parts" of the retopo

Daniel

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