Member gasmasocet Posted November 28, 2008 Member Report Share Posted November 28, 2008 During the retopo process if i sculpt some geometry over base object the retopo geometri doesnt snap (doesnt stick to the base mesh). It will be nice if retopo geometry follows the aditional sculpting. Other issue: i start doing retopo during the retopo i decide to sculpt aditional detail that covers the retopo mesh ( goes over it ) i am not able to selest or update parts of retopo mesh because its covered by the model. not sure that i am clear, but mi english is far from perfect. Al best gasmasocet Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 29, 2008 Report Share Posted November 29, 2008 In this case light tweaking with brush can help (mode->Tweak with brush, use bigger brush to capture not on vertex but some bunch) Quote Link to comment Share on other sites More sharing options...
Member gasmasocet Posted November 30, 2008 Author Member Report Share Posted November 30, 2008 In this case light tweaking with brush can help (mode->Tweak with brush, use bigger brush to capture not on vertex but some bunch) Agree but I CANT, that was my first idea but retopo mesh is covered by the sculpted surface and you cant tweak/select retopo components. at least it happens at 2.17 ( latest version) No mattaer how big is the brush it just ignores "invisible parts" of the retopo Daniel Quote Link to comment Share on other sites More sharing options...
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