Advanced Member L'Ancien Regime Posted March 24, 2016 Advanced Member Report Share Posted March 24, 2016 (edited) It would be very nice if you could activate all of the the splines on the brush toolbar so you can drop those splines to the surface of a sculpt and then pull or depress that spline into the voxel or surface object. This would allow for some very precise work especially in harmony with symmetry, and radial symmetry. A falloff editor that popped up with it would be nice too. You could even lay down spline on complex curve edges and use this as a kind of de facto bevel or chamfer in what are now hard to do places Edited March 24, 2016 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted March 24, 2016 Author Advanced Member Report Share Posted March 24, 2016 Or you could somehow merge it in with the Pose Tool so you could use the more precise gizmo to move the splines you attach to a voxel or surface object and then have it's dropoff editor there to use. Quote Link to comment Share on other sites More sharing options...
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