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Right now the Move Tool works from brush only..


L'Ancien Regime
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It would be very nice if you could activate all of the  the splines on the brush toolbar so you can drop those splines to the surface of a sculpt and then pull or depress that spline into the voxel or surface object. This would allow for some very precise work especially in harmony with symmetry, and radial symmetry.

 

A falloff editor that popped up with it would be nice too.

 

You could even lay down spline on complex curve edges and use this as a kind of de facto bevel or chamfer in what are now hard to do places

Edited by L'Ancien Regime
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