allexr 176 Report post Posted July 30, 2016 9 hours ago, Kargall said: Very interesting. Rendered with marmoset also ? not marmoset.. Render in blender next preview Photographing the monitor on my phone when the blender rendering 1 Share this post Link to post Share on other sites
Kargall 261 Report post Posted July 30, 2016 20 minutes ago, allexr said: Photographing the monitor on my phone when the blender rendering Share this post Link to post Share on other sites
allexr 176 Report post Posted July 31, 2016 For more details on the environment 3 Share this post Link to post Share on other sites
Vladukenzo 251 Report post Posted August 1, 2016 Try to stick with setting up environment more than doing previews. I think that adding a proper hfri map is more sufficient than adding those black towers. I think that overall interior is looking good. Try to add more contrast lighting by deleting flood lights and adding fallof lights on columns bottom. Try to mix with cool and warm lighting to add a mysterious feeling to it. In my opinion, this angar has to be way darker with warm lights on columns, and cold light from under the train. An environment hdri map can be either cold or harm with sun lighting from top left portion. But i think that warm colors are better. I also think that place where people stand can be lighted more irregulary. Think of it as it was non perfect steampunk lighting with round pattern on the floor. It can be reached by adding neutral ies lighting of around 4500 kelvin Thanks 1 Share this post Link to post Share on other sites
allexr 176 Report post Posted August 1, 2016 18 hours ago, Vladukenzo said: Try to stick with setting up environment more than doing previews. I think that adding a proper hfri map is more sufficient than adding those black towers. I think that overall interior is looking good. Try to add more contrast lighting by deleting flood lights and adding fallof lights on columns bottom. Try to mix with cool and warm lighting to add a mysterious feeling to it. In my opinion, this angar has to be way darker with warm lights on columns, and cold light from under the train. An environment hdri map can be either cold or harm with sun lighting from top left portion. But i think that warm colors are better. I also think that place where people stand can be lighted more irregulary. Think of it as it was non perfect steampunk lighting with round pattern on the floor. It can be reached by adding neutral ies lighting of around 4500 kelvin Thanks It has been better ? 1 Share this post Link to post Share on other sites
Vladukenzo 251 Report post Posted August 2, 2016 Irregular light means it has to be with some honey color. Ies must be wider and briighter. Try to find more complex ies profile. hdri is breety ok but it is better to be above the platz. on the other hand , it has to light on train to make its side to glow. It is okey that you have lighten the engines, but give some kind of bright blue light way down under the train/ I mean those big black holes 1 Share this post Link to post Share on other sites
Vladukenzo 251 Report post Posted August 2, 2016 One extra question. In what soft you have made this environment. I didnt see it before in coat 1 Share this post Link to post Share on other sites
allexr 176 Report post Posted August 2, 2016 (edited) another fine adjustment of the lighting and the environment. I put a reflector on the front lighting Edited August 2, 2016 by allexr 2 Share this post Link to post Share on other sites
allexr 176 Report post Posted August 2, 2016 (edited) the environment blocking in blender, detailing and texturing in 3d-coat but i think that the modeling environment is not important since it is made the name of the competition: Steampunk Vehicle the 100% vehicle model modeling/sculpting in 3D-COAT, not use any external 3d modeler Edited August 2, 2016 by allexr 1 Share this post Link to post Share on other sites
Vladukenzo 251 Report post Posted August 2, 2016 Think that houses are better added in photoshop neither in render. =) 1 Share this post Link to post Share on other sites
allexr 176 Report post Posted August 2, 2016 Yes, I thought so. I put in just for good measure. I am saving up a lot of rendertime if there's nothing there by the way thank you a lot of good advice 1 Share this post Link to post Share on other sites
Vladukenzo 251 Report post Posted August 2, 2016 (edited) I'd better rely on render channels rather than on percise render. So better rely on phothoshop. Dont forget to fine tune your AA sampling. Use biased renders to speedup the process. Never use any caustics and SSS in such case. Save your channels in raw, tiff or exr format with16 or 32 bit format. Alfa loseless options are appreciated. Edited August 2, 2016 by Vladukenzo 1 Share this post Link to post Share on other sites
allexr 176 Report post Posted August 10, 2016 HOVER TRAIN FINAL IMAGE Other pbr renders Complete sculpting speedvideo series coming soon on youtube Teaser: https://youtu.be/AO1x_m00xZs 4 Share this post Link to post Share on other sites
Michaelgdrs 742 Report post Posted August 10, 2016 Great , well done 1 Share this post Link to post Share on other sites
oscar_mello 28 Report post Posted August 10, 2016 you rock allexr!! gratz 1 Share this post Link to post Share on other sites