Advanced Member Vladukenzo Posted July 4, 2016 Author Advanced Member Report Share Posted July 4, 2016 Wanna wholle lotta blood!!! Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 4, 2016 Author Advanced Member Report Share Posted July 4, 2016 Wholla lotta blood ! Hell yeah! =) Good Night guys =) Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 4, 2016 Author Advanced Member Report Share Posted July 4, 2016 I want to ask administration to give me a bit more of memory to upload images. Is it possible? I want to share how i do things =) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 5, 2016 Report Share Posted July 5, 2016 Done 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 5, 2016 Author Advanced Member Report Share Posted July 5, 2016 (edited) 2 hours ago, Carlosan said: Done Big thanks! I love 3d Coat. It is freaking awesome guys! You have made a big work to program it. Everything works fine and there is still a chance to develop. One thing that i admit is that 3dCoat is a soft that tries to arrange and organize all your knowledge in one certain place. This is the main goal of Coat. Thank you guys! =) Edited July 5, 2016 by Vladukenzo Quote Link to comment Share on other sites More sharing options...
New Member Pumping_Noise Posted July 5, 2016 New Member Report Share Posted July 5, 2016 WOW!!! Now i love coat too. Отличная работа, тёзка! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 5, 2016 Author Advanced Member Report Share Posted July 5, 2016 Starting to recreate wheel by using instances as i was advised to do by some of our friends =) 2 Quote Link to comment Share on other sites More sharing options...
New Member Pumping_Noise Posted July 5, 2016 New Member Report Share Posted July 5, 2016 We must learn to do in the 3D coat , and not just painting. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 5, 2016 Author Advanced Member Report Share Posted July 5, 2016 This was to be very ugly now making retopo possible =) 1 Quote Link to comment Share on other sites More sharing options...
New Member Pumping_Noise Posted July 5, 2016 New Member Report Share Posted July 5, 2016 Какое же я "дно" в 3D. Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 5, 2016 Author Advanced Member Report Share Posted July 5, 2016 (edited) Wanna? =) I try many kinds of retopo. Seems a bit tough but i thing that i will make it true Edited July 5, 2016 by Vladukenzo 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 6, 2016 Author Advanced Member Report Share Posted July 6, 2016 (edited) Now my rims are kind of simplified. I think that previous concept was over detailed. Thre result i get now is by using simple retopo primitive for rim and instances mirrored 48/2 times using radial symmetry/ Extra details were added later on using liveclay for bolts and voxel exrusion for bends. Curves vere used on ribs to refine edges. Edited July 6, 2016 by Vladukenzo 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 6, 2016 Author Advanced Member Report Share Posted July 6, 2016 Painted black dry oil dirt around bolts and paint. Strypes were painted on a separate layer using camera projection with tiling turned on =) 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 6, 2016 Author Advanced Member Report Share Posted July 6, 2016 Now started gathering details in 3ds max. Didnt get how to properly set materials. So i will stick to painting. Does anybody know how to make vray to render it properly? =) 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 6, 2016 Author Advanced Member Report Share Posted July 6, 2016 Making body painting.Dirt and blood are on their way =) Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 6, 2016 Author Advanced Member Report Share Posted July 6, 2016 The same method will be used in lower body part. Lets see what we will get =) 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 6, 2016 Author Advanced Member Report Share Posted July 6, 2016 That is all for today, friends =) 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 7, 2016 Author Advanced Member Report Share Posted July 7, 2016 Lower body Painted 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 7, 2016 Author Advanced Member Report Share Posted July 7, 2016 (edited) I have some disappointing news. One of my two computers is down. So i have to make my work on the weak one with only 4gb ram. I increased hard drive usage. It helped. But not at all. I will ask my boss for permission to finish my contest at work in last evening and Saturday =) What i do is : i split less complex previous files into parts to make it possible to work comfortably =) Edited July 7, 2016 by Vladukenzo Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 7, 2016 Author Advanced Member Report Share Posted July 7, 2016 I figured out how i should do further work: i waited the file to open and started deleting voxel layers i wave already baked. It gave me opportunity to be more flexible on such cheap pc. Hopefully, i have all versions of files saved separately on flash drives and mail.ru cloud =) Quote Link to comment Share on other sites More sharing options...
Advanced Member Kargall Posted July 7, 2016 Advanced Member Report Share Posted July 7, 2016 Hang in there! man Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 7, 2016 Author Advanced Member Report Share Posted July 7, 2016 (edited) Chosen one of the previous files (last was Tritruck 41) and started deleting already baked layers. The one was file called Tritruck_40. It was 1.200 mb, The current simplified version is now 750 mb only. I will ask for permission from my boss to finish my model at time. I will ask him to let me to use our render farm for contest needs. So let us see where it takes us =) Now i will stick to baking and deleting all layers that i have already baked. The image you see is from paint room. Edited July 7, 2016 by Vladukenzo 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 7, 2016 Author Advanced Member Report Share Posted July 7, 2016 Baking and deleting "unnecessary" layers WIP (Sarcasm) =) It seems very funny when i go to work and open this file on 2k computer. What i do now is preparing ground to paint it as quickly as i can at once. It is not all for today. The last thing that i want to show in this post areayers order in paint room and baking conditions. 1.I make layer group for each every thing i bake. Sometimes you dont need to be that frantic about baking objects one after another. For example, i have several retopo groups that represent wings. So i bake them together at once. After baking i delete color maps from the layers stack. And become painting from zero 2.Naming conditions are very strict. Just look at the picture. It has: GROUPNAME_MATERIALTYPE_COLOR_NUMBER. So stay calm and have patience to name it correctly. 3. Do not place AO and Normal maps inside layer groups. These layers are overwritten automatically. if you do so, you will be getting overshadowed areas. 4. Retopo groups and UV maps need to have the same names. Retopo groups are named after the main purpose of the thing you want to bake. Then, after that you can add any other characteristic such as size or situation. 5. UV islands that are not so important, can be scaled down a lot. For instance, i lowered down resolution of places that are in constant shadow to increase resolution where it is needed the most. Often it helps me to bake less resolutions having the same results. Lower part of the is proudly 2K =) 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 8, 2016 Author Advanced Member Report Share Posted July 8, 2016 Painting_WIP 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 8, 2016 Author Advanced Member Report Share Posted July 8, 2016 Painting_WIP. Modelling missing details. Didnt decide weather i want to model parts here or import those that are ready. Time will surely show =) 5 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 9, 2016 Author Advanced Member Report Share Posted July 9, 2016 Body_Finished and almost ready to export to max. NOw adding missing parts such as door, engine exhauster, rear bumper and rear wheel Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 9, 2016 Author Advanced Member Report Share Posted July 9, 2016 (edited) The next step is adding ladder, mirrors and exhauster with bumper Edited July 9, 2016 by Vladukenzo Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 9, 2016 Author Advanced Member Report Share Posted July 9, 2016 Starting gathering details in max/ Environment is coming soon Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 9, 2016 Author Advanced Member Report Share Posted July 9, 2016 THE MODEL IS FINISHED ! 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted July 9, 2016 Author Advanced Member Report Share Posted July 9, 2016 Having problems with importing one material is making stupid things Quote Link to comment Share on other sites More sharing options...
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