Member ray Posted July 17, 2016 Member Share Posted July 17, 2016 Hi A little feature whish I have is to have clip masks for normal maps layers. It would work like that: A clipped normal map would just blend to the value RGB = 0.5 0.5 1 It would make normal and depth blending with the follwing layers easier. Thanks for considering -ray Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted August 26, 2016 Advanced Member Share Posted August 26, 2016 You mean like Quixel nDO2 normal map workflow ? https://www.youtube.com/watch?v=Rwj0mQTMrK8 Quote Link to comment Share on other sites More sharing options...
Member ray Posted September 4, 2016 Author Member Share Posted September 4, 2016 Yes exactly, the problem with normal maps in 3D Coat is that they can't be layered in the way that's shown in your video. I mean fully replacing parts of the normal map of a layer below. The layer below always shines through, I think it would be nice if another layer's transparency could be used to erase bits before the blending happens . I put it in the bug tracker : http://3dcoat.com/mantis/view.php?id=2152 1 Quote Link to comment Share on other sites More sharing options...
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