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Clip Mask for Normalmaps


ray
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Hi

A little feature whish I have is to have clip masks for normal maps layers.

It would work like that: A clipped normal map would just blend to the value RGB = 0.5 0.5 1

It would make normal and depth blending with the follwing layers easier.

Thanks for considering

-ray

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Yes exactly, the problem with normal maps in 3D Coat is that they can't be layered in the way that's shown in your video. I mean fully replacing parts of the normal map of a layer below.

The layer below always shines through, I think it would be nice if another layer's transparency could be used to erase bits before the blending happens .

I put it in the bug tracker : http://3dcoat.com/mantis/view.php?id=2152

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