Advanced Member do lo Posted September 1, 2016 Advanced Member Report Share Posted September 1, 2016 im trying to make a car and i would like to know if there's a way to make my models with g3 continuity in 3d coat? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 1, 2016 Contributor Report Share Posted September 1, 2016 (edited) 3D-Coat allows for tris-sculpting and poly modelling. It doesn't support NURBS per se, so if you require a 'perfect' G3, you can try to achieve it in a polygonal discrete space by carefully aligning your vertices of your surfaces (with Catmull-Clark subdivision in mind). Or, just import a tessellated pre-made base meshes from Rhino/MoI. Edited September 1, 2016 by ajz3d 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member do lo Posted September 2, 2016 Author Advanced Member Report Share Posted September 2, 2016 thx Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.