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g3 continuity


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3D-Coat allows for tris-sculpting and poly modelling. It doesn't support NURBS per se, so if you require a 'perfect' G3, you can try to achieve it in a polygonal discrete space by carefully aligning your vertices of your surfaces (with Catmull-Clark subdivision in mind). Or, just import a tessellated pre-made base meshes from Rhino/MoI.

Edited by ajz3d
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