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Whats the best workflow to separate an object move the parts and put back to one layer

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Whats the best workflow to separate an object move the parts and put back to one layer

I want to split a model into two parts. Move one part then use the bridge tool to join them back up to a single model.

Looking at the options available I would...

Open the single Model up.

  • Select the "SPLIT" tool to cut the part off I want to move.
  • Select the "OBJECTIFY" tool to separate into layers
  • Select the part/volume and move it.
  • Select the "MERGE SUB TREE (NO BOOLEANS)" 

Once merged to single volume use the "BRIDGE" tool to join back the two parts.

 

Is this the best way to do this? Advice appreciated.

objectify2.jpg

objectify.jpg

MergeSubTree.jpg

 

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Edited by sculptactive

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OK figured out I do not need the "OBJECTIFY" part, splitting the model puts it in a new volume.

 

Trouble is once I have transformed the part as far as I understand it to use the "BRIDGE" tool they need to be in the same volume, but when I do that using   "MERGE SUB TREE (NO BOOLEANS)"  I run out of memory. 

 

Any other way?

 

 

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Hello :)

I am pretty new to 3D Coat, but the way I have been doing it is using the "Vox Hide" tool, and then going to "Geometry > Object-ify Hidden".  It creates a new layer with whatever was hidden - just remember to delete hidden afterwards because it saves whatever you hid.  Don't know if this is the best way to do it or not :P 

This does put it on different layers.... Why did you want it on a single layer?

Sketch.png

Edited by Ariannwyn

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On 16/12/2016 at 11:01 PM, Ariannwyn said:

Hello :)

This does put it on different layers.... Why did you want it on a single layer?

 

I need the two parts on a single layer/volume so that I can use the bridge tool to make the them one part again. ( Unless I am mistaken to use the Bridge tool the parts need to be on the same layer/volume)...

 

 

 

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Do the objects overlap?  If not, I would just merge them. If they overlap they would be joined at that point.

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2 hours ago, Tony Nemo said:

Do the objects overlap?  If not, I would just merge them. If they overlap they would be joined at that point.

Yes the problem for me is that if I try and merge them I get the dreaded.."Out Of Memory" warning and the program crashes.

I wish there was a way in 3DC to select certain polygons that I could then move to stretch the part rather than splitting the part then moving the part and having to try and merge the volumes back together.

 

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In the Sculpt room the polygons cannot be selected.   How much RAM do you have?  I would Decimate as much as possible while retaining the object's shape . And a screenshot would help (other solutions may be available).

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