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Visible Texture in Retopo ?


Lewis
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Hi!

I'm not absolute newbie to 3Dcoat (using it mostly for Retopo and UV mapping since 2015) but not an expert either so i need help :).

Currently i can't find solution for one problem.

I have 800k polys mesh (5 mil polys photogametry scan decimated in zbrush and exported with UV map) which I'm doing retopo on in 3DCoat 4.7.x (i need to do it manually since no automatic mode gives me good enough results) and all is going nice and smooth (i love Quads tool :)) except the fact i can't find way to display my main mesh (retopo background mesh) with it's TEXTURE ? I have hi poly mesh (that 800k polys) which has 8k UV map for color/normal/spec i need to see that texture in OpenGL while i'm doing retopo because some parts of mesh need polyflow based on texture colors. Is that possible somehow in 3DCoat?

All i can get in Retopo room is modes from 1-9 and neither of them shows Texture on background mesh visible but different modes of grey/specular/wireframe?

Thanks

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