Member Deecey Posted January 25, 2017 Member Report Share Posted January 25, 2017 Hello! I am very new to 3D Coat so I apologize in advance if this question has already been answered. I have several objects that have multiple material zones, and multiple UV tiles (for example, a character that has 13 material zones spread across 6 UV tiles). When you import the OBJs into 3D Coat, each material appears to be created separately, even when "Treat materials as separate textures" is unchecked. So when I export the textures, I get 13 texture map sets for each material. How do you handle multiple materials so that 3D Coat combines each material on a a UV tile so that there is only one diffuse, one normal, one roughness, and one metallic texture output for each UV tile? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 25, 2017 Report Share Posted January 25, 2017 Hi ! The Sub-Materials are relative to the UV maps you have in the scene. If you have 2 Sub-Materials, then you have 2 UV maps. UVset => Surface Material Retopo group => Paint object 1 Quote Link to comment Share on other sites More sharing options...
Member Deecey Posted January 25, 2017 Author Member Report Share Posted January 25, 2017 Thank you Carlosan. That is helpful to know. Quote Link to comment Share on other sites More sharing options...
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