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Exporting multiple material zones


Deecey
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Hello!

I am very new to 3D Coat so I apologize in advance if this question has already been answered.

I have several objects that have multiple material zones, and multiple UV tiles (for example, a character that has 13 material zones spread across 6 UV tiles).  When you import the OBJs into 3D Coat, each material appears to be created separately, even when "Treat materials as separate textures" is unchecked. So when I export the textures, I get 13 texture map sets for each material. 

How do you handle multiple materials so that 3D Coat combines each material on a a UV tile so that there is only one diffuse, one normal, one roughness, and one metallic texture output for each UV tile?

Thanks in advance.

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