Member Devbro Posted July 7, 2017 Member Report Share Posted July 7, 2017 Hi, I can never seem to bake all the sculpt information onto the Retopo Mesh. The Paint Layer ends up black everytime. When I uncheck the paint layer, this time it looks like its capturing polygons on the normal map near the models nose. I have Symmetry and Virtual mirror unchecked. I changed to Global Scale, and scene scale is 1. Pictures are paint layer checked. Paint layer unchecked, just normal map and occlusion. Original Sculpt. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 8, 2017 Report Share Posted July 8, 2017 Are you using the latest version ? Try changing the shader to any PBR based Quote Link to comment Share on other sites More sharing options...
Member Devbro Posted July 8, 2017 Author Member Report Share Posted July 8, 2017 Thanks, I originally modified the settings of the texture to 0 to get it looking smooth but I had to have a value over 0, didnt think of that. Then I changed the casting to larger to get it looking smoother. But theres still these problems near the nose. When I'm looking at the inner and outer shell during baking theres not problems in that area so Im not sure. Is it possible that the outer shell is touching itself in the nose area and causing that? Quote Link to comment Share on other sites More sharing options...
Member Devbro Posted July 8, 2017 Author Member Report Share Posted July 8, 2017 (edited) Ok, I played with the sphere of influence and snap to normal on the outside instead of inside. I also set the raycast to 3. It looks perfect now. Edited July 8, 2017 by Devbro 1 Quote Link to comment Share on other sites More sharing options...
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