Advanced Member psyborgue Posted January 26, 2009 Advanced Member Report Share Posted January 26, 2009 The Body for the alien head i'm working on. Sculpted in voxels, retopoed, mesh exported to blender, uv unwrapped, painted on. I plan on shading it in Blender with two material nodes (one for the metal, and another for the metal mesh fabric, which will be coated with a "clearcoat" type later to provide a car paint effect. I want it to look like metal mesh covered with vynil.). If anybody has any comments or critique I would really appreciate it. I'm especially interested in what you don't like. When the model is finished and rigged, i'll probably either animate it and/or upload the objects and textures to my portfolio website (Creative Commons license) so others can modify or work with it (i'm a big fan of collaboration). Quote Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted January 26, 2009 Author Advanced Member Report Share Posted January 26, 2009 Rendered with Blender, it looks like this. I'm not sure I actually like the clearcoat on seeing it and i'll definitely tweak the specularity on the metal. What do people think? Again, all crit welcome, especially on what you don't like. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 26, 2009 Report Share Posted January 26, 2009 Nice work! As for crit - legs and back are not detailed and shape there is not very natural (slightly blobby). Not smooth where it should be and not strict where it should be. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 26, 2009 Advanced Member Report Share Posted January 26, 2009 good start, I think the aliens head looks too mat colour, it needs some subtle details and specular to catch the light and look like skin Quote Link to comment Share on other sites More sharing options...
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