New Member 1_234f82 Posted October 3, 2017 New Member Report Share Posted October 3, 2017 so well i am more familiar with zbrush rather than 3d coat and i am unable to find mirror and weld the reason is i want to have the texture for my model on both side of x and i wanna ask about how to adjust a imported texture from picture so it can fit the model perfectly Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 3, 2017 Report Share Posted October 3, 2017 Hi ! Hope this help Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 3, 2017 Report Share Posted October 3, 2017 Quote Link to comment Share on other sites More sharing options...
New Member 1_234f82 Posted October 3, 2017 Author New Member Report Share Posted October 3, 2017 1 hour ago, Carlosan said: Hi ! it seem what you give me in the first work only with sculpt and doesn't work with texture or even layers but thanks for trying but i mean isn't there even a method to flip them around the x symmetry Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 3, 2017 Report Share Posted October 3, 2017 This video concludes the introduction to working with symmetry in 3D Coat, by demonstrating some unique Symmetry tools in the Paint Room. Quote Link to comment Share on other sites More sharing options...
Member Jones C Posted April 14, 2023 Member Report Share Posted April 14, 2023 Hi is there a way to symmetry mirror by world center instead of model center? Something like mirror and weld in Zbrush. For example a wheel of a car, that i want to mirror and weld to opposite side. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 19, 2023 Report Share Posted April 19, 2023 If symmetry is set on global space, mirror command can do it For textures use Topo-symm Layers can be flip using Flip command (RMB over the layer) Quote Link to comment Share on other sites More sharing options...
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