New Member Professor Huh Posted November 19, 2017 New Member Report Share Posted November 19, 2017 Hi, I'm fairly new to 3D Coat, and I am confused by the Sculpt -> Autopo -> Paint workflow. How would I go about painting my model once, and then exporting multiple OBJs with meshes of varying detail level? What I am trying to achieve are game assets with serval LODs, without having to re-paint the same object multiple times. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 19, 2017 Report Share Posted November 19, 2017 Hi You can bake to high resolution, and then project to the lowers one using 3DCoat Texture Baker tool. hope it help http://www.3dworldmag.com/2012/08/30/expert-games-tips-generate-more-effective-level-of-detail-models/ Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 19, 2017 Report Share Posted November 19, 2017 Related: Quote Link to comment Share on other sites More sharing options...
New Member Professor Huh Posted November 19, 2017 Author New Member Report Share Posted November 19, 2017 Thanks for the info, though I can't seem to get the process right. When I Autopo a test-cylinder to 2000 and 500 polys, I can only unwrap one of them. I can export/save both obj's but with no uv mapping I don't see what good that'll do. So I'm stuck before I even get started. Quote Link to comment Share on other sites More sharing options...
New Member Professor Huh Posted November 19, 2017 Author New Member Report Share Posted November 19, 2017 I went through the process a few more times, trying different options at random. After exporting two objs with different polycount, UV mapping them individually and painting the high ress one, I used paintroom->Textures->Texture Baking Tool and got the output I required. Thank you for your help. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 19, 2017 Report Share Posted November 19, 2017 Glad to help. Latest version 4.8 let you Retopo via Decimation. Just press RMB over the object layer. On Retopo Room use Mark Seams > autoseams > Unwrap to get your LOD model ready to export. Quote Link to comment Share on other sites More sharing options...
New Member Professor Huh Posted November 20, 2017 Author New Member Report Share Posted November 20, 2017 After experimenting a bit, I think I prefere the results of Retopo via Decimation in most scenarios. Thanks again. Quote Link to comment Share on other sites More sharing options...
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