Advanced Member PoopaScoop Posted February 20, 2009 Advanced Member Report Share Posted February 20, 2009 Is there any way of quadulating a high voxel sculpt which is then deforming and then finally putting the details of the original voxel sculpt onto it? Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted February 20, 2009 Advanced Member Report Share Posted February 20, 2009 Allowing a way to "attach" voxels to an underlying voxel mesh. and when the underlying mesh (same or lower resolution) is modified, it transforms the voxels attached to it. maybe that could be possible? sorry if that is not what you're talking about PoopaScoop. Quote Link to comment Share on other sites More sharing options...
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