Jump to content
3DCoat Forums

Lighting for portrait sculpts and shader


photosw
 Share

Recommended Posts

  • Member

I am trying to sculpt by using two reference images.  I’m having trouble getting the right lighting.  Does anyone have settings they recommend to help have a great outcome with sculpting portraits?  Sorry for not knowing all the correct terms burn i am very familiar with the software.

Link to comment
Share on other sites

  • Member

I have and it helps some but something is off.  Would you be able to tell me your settings you have for lighting or anything you have that will effect how the model is appears.  I put the model in Meshmixer and the face looks much differently because it seems much brighter.  I’ve reset the software to default and it still seems much darker and am not able to see much detail.

Link to comment
Share on other sites

It's hard to say without seeing an image. Are you using the latest version? The original configuration is optimized for that job.

Common settings:

Contrast = 0

Primary Light = 100

Background = Use environment map

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...