Jump to content
3DCoat Forums
Sign in to follow this  
Batool

[Solved] Imported mesh gets distorted

Recommended Posts

Hi

I'm pretty new and still getting used to 3D coat so this may be a very simple problem or just me being stupid. 

I'm importing an obj file into 3D coat with the intention of retopoing it. The model seems to import cleanly but as soon as I try to voxilize it the object gets heavily distorted. Anyone know what I'm doing wrong?

Capture.JPG

Share this post


Link to post
Share on other sites

Hello 

This video demonstrates some issues one may encounter when importing low-poly meshes into 3D Coat's Sculpting workspace..especially in Surface mode...and how to handle them correctly

 

  • Like 1

Share this post


Link to post
Share on other sites

This video demonstrates a recent Import option in the Sculpt workspace of 3D Coat, to use Flat Subdivision, rather than Catmull Clark Subdivision. It subdivides without smoothing the object. It helps eliminate the need to spend extra time to "prep" a model for normal subdivision, prior to Importing into 3D Coat's High-Poly/Voxel sculpting environment

 

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for the help Carlosan

I'm thinking that there might be something wrong with the base file and it's throwing 3Dc for a bit of a loop, but the flat subdiv gave me something to work with so I'm happy

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×