Member davbach Posted January 22, 2019 Member Report Share Posted January 22, 2019 Hi! I have an issue here with two paint layers which are not getting baked. Workflow is like this: Did some vertexpainting on a sculpted model and retopoed it in the retopo room. Then some UV unwrapping. After this I export the retopo mesh to the paint room with "Bake /w Normal Map (Per Pixel)". Everything looks good on the paint objects after this, except two layers which are not being baked. Strangely those layers are set to "Modulate2x" as blending mode... but even after switching them to "Standard Blend" the problem exists (and after exporting again froom retopo room the layers switched back to Modulate2x!). Any ideas why these two layers are being ignored during the baking process? Cheers, David Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 23, 2019 Report Share Posted January 23, 2019 Hi Are you using latest version 4.8.32 ? May be is the old Ambient occlusion bake that now is deprecated ? Quote Link to comment Share on other sites More sharing options...
Member davbach Posted January 23, 2019 Author Member Report Share Posted January 23, 2019 Yes, I am using 4.8.32. But how comes that those layers are set to Modulate2x? I am 99% sure that I didn't change this setting. Maybe this is causing the trouble? Quote Link to comment Share on other sites More sharing options...
Member davbach Posted January 23, 2019 Author Member Report Share Posted January 23, 2019 Ok, I have no ideas anymore. After trying different (a lot!) things over the past two hours I am giving up... I even deleted the painted layers and created new ones and the same problem started over again! After baking the new layers switched to Modulate2x and are missing the color-information from the voxelpaint. Maybe it is related to the voxel-layers I am painting on? Or the retopos? Is there anything I can change which is related to this problem? I checked the sculpting shader but it is set to default, as for the rest of the model... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 23, 2019 Report Share Posted January 23, 2019 Can you share the project (PM?) What if you bake any other default mesh (shift+M) just to test the procedure using another shader ? 1 Quote Link to comment Share on other sites More sharing options...
Member davbach Posted January 23, 2019 Author Member Report Share Posted January 23, 2019 Thx alot! Send you the file... The problematic layers are "teeth" and "eyes", forgot to mention that. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 23, 2019 Report Share Posted January 23, 2019 I am reporting this as bug later, Multiply blend is not working for sculpt paint bake. //edit Solved on version 4.9.12 Quote Link to comment Share on other sites More sharing options...
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