Member markli Posted April 4, 2019 Member Report Share Posted April 4, 2019 Hello every one! I am a beginning learner of 3d coat,I would like to ask a question,I unwrap uv and bake normal in 3d coat,but when I export it into substance painter, it has problem like in the picture,I am very confusing a bout this.. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 4, 2019 Report Share Posted April 4, 2019 Hello Check Edit > Preferences Normal map software preset Noticed your normals were inverted. To eliminate seams and shading artifacts, SP and 3DC should use the same tangent basis. Direct X and OpenGl are 2 programming languages that are made to control your GPU. Therefore there is some differences between them like the interpretation of the green channel of a normal map. +Y or -Y for normal maps. Hope it help Quote Link to comment Share on other sites More sharing options...
Member markli Posted April 4, 2019 Author Member Report Share Posted April 4, 2019 thanks for your answer! I checked my preset ,it is correct,I just use substance painter to baked the normal map ,it seems good ,but it still looks unusual on normal map, so maybe it actually is some thing wrong about the seams of uv map? any way,I am grateful! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 4, 2019 Report Share Posted April 4, 2019 SPainter Project settings is selected directx or opengl ? Quote Link to comment Share on other sites More sharing options...
Member markli Posted April 8, 2019 Author Member Report Share Posted April 8, 2019 I select directx~ Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 9, 2019 Report Share Posted April 9, 2019 Test this please Quote Link to comment Share on other sites More sharing options...
Member markli Posted April 11, 2019 Author Member Report Share Posted April 11, 2019 Ok! thanks a lot! Quote Link to comment Share on other sites More sharing options...
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