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texture stretching , when importig with subdivision (UV?)


emrum
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interesting:

I just figured: in blender i get the same tex stretching, with subdiv applied (seems to stretch the UV)

looks like I have to -- re-unwrap after subdiv !? 

I am going to try.

OR how else  preserve the UV,  using subdiv (modifier) ?

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--

note: in blender :  texture is ok , if I set a crease value = 1.0 for all seam-edges.

below the blender setting:

---

when I import in 3dc and select smooth-but-keep-edges -- it does NOT work after applying material -- BUT: just in the preview window  it looks OK !!

 

 

blender subdiv setting.jpg

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Yes.

Latest version added Sharp Edges tool, but because we dont have interactive Subdivision Surface Modifier, currently it is not possible to control the sharpness of the edges in the subdivided mesh.

I hope it will be added in future developments.

SharpEdges.jpg

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