Contributor artman Posted March 23, 2009 Contributor Report Share Posted March 23, 2009 just alittle idea here it would be great to have a 2D move brush that could be used on the material overlay before painting the material for purpose of matching ex:a human face photo to the head of a model. working on the material overlay window would a lot less heavy that using it directly on the model like the smudge brush which can be pretty heavy when using a large brush scale. the smudge brush can work for that purpose but it is destroying too much the photo details (which is normal because it is a smudge brush and not a move brush) Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 24, 2009 Author Contributor Report Share Posted March 24, 2009 one way to make this work would be to allow transparency display between two subobjects. (If you put two image plane behind each others even if the one on top is transparent 3dc doesn't let you see the object behind.) this way we could use sculpt mode's "tangent shift" to manually match photos to mesh using pen. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted March 24, 2009 Advanced Member Report Share Posted March 24, 2009 this has been brought up in the past, but I don't know if it ever made it on Andrew's 'to-do' list... the original request was for a 'Liquify' capability similar to Photoshop...basically a 2D plane/grid that could be manipulated at each 'vertex' with radius effect falloff from that vertex (adjustable by the user based upon brush size would be 1 way to do it). (Zbrush) marcus_civis' Image Plane would be an example of possible usage, but I think Andrew could implement some additional bonus features such as being able to work in the UV-window while seeing how the image 'fits' in 3d... I'd love to see it sometime, but I think Andrew's plate is pretty full right now. <shrugs> . Quote Link to comment Share on other sites More sharing options...
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