Member 3D_COAT_user Posted September 22, 2019 Member Report Share Posted September 22, 2019 Hello! When I paint with Smart Materials, my diffuse tiling is different from roughness tiling. Why? Here is an example - https://dl.dropboxusercontent.com/s/l4so7pu5b8ikmob/Tile_2.mp4?dl=0 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 22, 2019 Report Share Posted September 22, 2019 Hello Switch to UV-mapping helps ? Quote Link to comment Share on other sites More sharing options...
Member 3D_COAT_user Posted September 22, 2019 Author Member Report Share Posted September 22, 2019 No, tiling remains the same when I switch Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 22, 2019 Report Share Posted September 22, 2019 Test using this Smart Material please. It replicates the same issue ? Are you using latest version 4.9.05 ? 27.zip File > Install Extension Quote Link to comment Share on other sites More sharing options...
Member 3D_COAT_user Posted September 22, 2019 Author Member Report Share Posted September 22, 2019 1 hour ago, Carlosan said: Test using this Smart Material please. It replicates the same issue ? Are you using latest version 4.9.05 ? 27.zip I don’t know how to apply this file. Program version 4.9.05. When I edit the material and make certain settings, after saving the drawing result is different from the result that was during the setup. The depth changes, it seems to me, is this how it should work? https://dl.dropbox.com/s/0pkat6zwofwonev/Edit_Mat.mp4?dl=0 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 22, 2019 Report Share Posted September 22, 2019 You can install any asset from File > Install extension. Once installed you'll need to reboot 3DC. Each asset will show in their respective panels after that. Quote Link to comment Share on other sites More sharing options...
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