New Member Nautilus Posted November 19, 2019 New Member Share Posted November 19, 2019 Hi! I have a problem with my model from 3ds Max. When I imported it, a face of the mesh in 3D Coat not match with the UV that I created in 3ds Max. Why!??.Exist any way to marge the face with the green island?. Thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 19, 2019 Share Posted November 19, 2019 Hi and welcome Is that island outside the 0,0 uvspace ? Try to find it and move inside the current uvlayout. Quote Link to comment Share on other sites More sharing options...
New Member Nautilus Posted November 19, 2019 Author New Member Share Posted November 19, 2019 Hi Carlosan! Thanks!, and thanks for the answering !. I checked and the island is inside the uvspace. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 20, 2019 Share Posted November 20, 2019 I am shotting in the dark, sorry. Default is the only uvlayout ? Have the model 2faces overlaped ? Any normal inverted ? May be the fast way is to export, clean up in max and import it again. Quote Link to comment Share on other sites More sharing options...
New Member Nautilus Posted November 20, 2019 Author New Member Share Posted November 20, 2019 Haha, ok!. I will try your suggestion and I reply if the problem's fixed or not. Quote Link to comment Share on other sites More sharing options...
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