Member barnabythebear Posted February 7, 2020 Member Report Share Posted February 7, 2020 Hiya all, New user here. I'm having a lot of trouble bringing geometry over from Silo3D so I have been looking at modelling my project from scratch in 3D Coat. Are there any tutorials for starting to draw with polygons, lines and curves and extruding, sweeping them etc? I'm really struggling as I find the interface confusing. Should I start this sort of project in the sculpt room? I have manged to draw a curve but I can't find out how to drop the tool and leave the curve in place. Thank you, Nige. Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted February 7, 2020 Advanced Member Report Share Posted February 7, 2020 You can try to import different format or reexport them in another software, 3dcoat should import them, do not forget to scale them to see in 3dcoat. So you do not need to make it from scratch. If you want to keep old model topology, you need to work in sculpt layer, if it's not important you can convert to voxel and work with them. Depend of model what you making and your preferences. Voxel have uniform topology, sculpt may have different level of detail but less stable Quote Link to comment Share on other sites More sharing options...
Member barnabythebear Posted February 7, 2020 Author Member Report Share Posted February 7, 2020 Hi, Thanks for the response. I have experimented with obj and FBX. Is there a way to import a mesh with multiple objects and each object get its own layer, or a least it editable/paintable as a single object? Thank you, Nige. Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted February 7, 2020 Advanced Member Report Share Posted February 7, 2020 Yes if object are separated they will import on own layer. Tick Import w/o voxelization will import in sculpt layer with keeping original topology Quote Link to comment Share on other sites More sharing options...
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