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Imported meshes misaligned in paint room


Kelvoid
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Hello, I'm have an issue where an object consisting of multiple meshes I'm importing from 3DSMax ends up misaligned when imported into the paint room. In Max the meshes pivots all share the same location and orientation but when imported into Coat they appear averagely centered. I looked through the import settings trying a few variations in both Max and Coat with no luck, wondering if I'm missing something or this is just how it works haha, thanks!

3dsmax_pyflMtNFBo.png

3DCoatDX64_lyRyrOP5ww.png

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