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[Solved] CSGO Weapon Skin models import (Holes, invisible) problem


skyhigh
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Hello! Sorry for my English.

 

There is a problem when importing models (m4a1-s, ak47, Glock, etc.). Cannot draw on the model due to invisible elements. I read the forum (LINK) - they fixed it through Blender. How to do it? Without affecting UV or 3DCoat itself.

 

Thx all <3

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Screenshot-121.jpg

Screenshot-122.jpg

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1 hour ago, Carlosan said:

 

[Solved] THX My Grandmaster  !!!!  

It’s strange. Blender can see errors (holes) as in 3DCoat, but in Cinema4d and Substance, everything is ok. 

You can close or delete my noob topic.  Thank you!

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  • Carlosan changed the title to [Solved] CSGO Weapon Skin models import (Holes, invisible) problem
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@Carlosan

On 5/30/2021 at 5:40 PM, skyhigh said:

workbench_materials.zip 

Domyślne modele OBJ z VALVE CSGO (m4a1-s, Deagle, USP itp.). To znaczy, potrzebuję krótkiego samouczka lub wskazówek, jak naprawić dziury (niewidoczne poli) w 3dCoat lub innym oprogramowaniu (lub jak  TY w Blenderze).

InkedScreenshot-1225_LI.jpg

Zrzut ekranu-1226.jpg

Could you upload the repaired obj file?

Edited by tim3y
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i duno, but i found a bug with obj imports and was already reported.

try importing another ones, if you found missing faces, convert the model to fbx is the solution, then only need to export the maps and assign to the original obj models.

//edit

3DCoat-2023-13 
- Fixed rare problem of importing OBJ files with repeating vertices over same face.
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