Member skyhigh Posted May 30, 2021 Member Report Share Posted May 30, 2021 Hello! Sorry for my English. There is a problem when importing models (m4a1-s, ak47, Glock, etc.). Cannot draw on the model due to invisible elements. I read the forum (LINK) - they fixed it through Blender. How to do it? Without affecting UV or 3DCoat itself. Thx all <3 Quote Link to comment Share on other sites More sharing options...
Member skyhigh Posted May 30, 2021 Author Member Report Share Posted May 30, 2021 But in other packages (C4D, Substance) everything is fine. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 30, 2021 Report Share Posted May 30, 2021 If that doesn't help, can you upload the original Valve model as OBJ ? Quote Link to comment Share on other sites More sharing options...
Member skyhigh Posted May 30, 2021 Author Member Report Share Posted May 30, 2021 workbench_materials.zip Default OBJ models from VALVE CSGO (m4a1-s, Deagle, USP, etc ) . I mean, I need a quick tutorial or tips for fixing holes (invis. poly) inside 3dCoat or another software (or like YOU in Blender). Quote Link to comment Share on other sites More sharing options...
Member skyhigh Posted May 30, 2021 Author Member Report Share Posted May 30, 2021 3 hours ago, Carlosan said: If that doesn't help, can you upload the original Valve model as OBJ ? In default 3d viewer, no errors, or other software. Only inside 3dCoat that problem. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 30, 2021 Report Share Posted May 30, 2021 1 Quote Link to comment Share on other sites More sharing options...
Member skyhigh Posted May 30, 2021 Author Member Report Share Posted May 30, 2021 1 hour ago, Carlosan said: [Solved] THX My Grandmaster !!!! It’s strange. Blender can see errors (holes) as in 3DCoat, but in Cinema4d and Substance, everything is ok. You can close or delete my noob topic. Thank you! 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 1, 2021 Report Share Posted June 1, 2021 Another option added on next release 2021 (I have no date when it will be added to Steam) Quote Link to comment Share on other sites More sharing options...
New Member tim3y Posted March 5, 2023 New Member Report Share Posted March 5, 2023 (edited) @Carlosan On 5/30/2021 at 5:40 PM, skyhigh said: workbench_materials.zip Domyślne modele OBJ z VALVE CSGO (m4a1-s, Deagle, USP itp.). To znaczy, potrzebuję krótkiego samouczka lub wskazówek, jak naprawić dziury (niewidoczne poli) w 3dCoat lub innym oprogramowaniu (lub jak TY w Blenderze). Could you upload the repaired obj file? Edited March 5, 2023 by tim3y Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 5, 2023 Report Share Posted March 5, 2023 Sure m4a1.zip Quote Link to comment Share on other sites More sharing options...
New Member tim3y Posted March 5, 2023 New Member Report Share Posted March 5, 2023 @Carlosana i need usp-s marked error in the picture Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 5, 2023 Report Share Posted March 5, 2023 Original usp-s looks ok usp-s.obj Quote Link to comment Share on other sites More sharing options...
New Member tim3y Posted March 5, 2023 New Member Report Share Posted March 5, 2023 1 hour ago, Carlosan said: Original usp-s looks ok @Carlosan when this model is loaded, what you sent to further is the hole that was marked in that photo Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 5, 2023 Report Share Posted March 5, 2023 You right, as obj = error (missing faces) as fbx, looks ok usp-s.fbx Quote Link to comment Share on other sites More sharing options...
New Member tim3y Posted March 5, 2023 New Member Report Share Posted March 5, 2023 @Carlosan due to the fact that I am a very beginner, is this how all models for cs go should be changed from obj to fbx? thank you for your help, YOU ARE THE KING!!!! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 5, 2023 Report Share Posted March 5, 2023 i duno, but i found a bug with obj imports and was already reported. try importing another ones, if you found missing faces, convert the model to fbx is the solution, then only need to export the maps and assign to the original obj models. //edit 3DCoat-2023-13 - Fixed rare problem of importing OBJ files with repeating vertices over same face. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.