New Member PrvnXR Posted August 6, 2021 New Member Share Posted August 6, 2021 H! I am having a 360 Equirectangular / Spherical Image of a room Mesh. I want to map the 360 image as texture into that Cube 3d Mesh. I nearly done by applying as spherical texture to that mesh in Blender but it is not coming Exactly as real world room Is there any way to map that Equirectangular Image as texture to that Room 3d Model? via Blender or any other software Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 6, 2021 Share Posted August 6, 2021 Hello You mean this ? Quote Link to comment Share on other sites More sharing options...
New Member PrvnXR Posted August 6, 2021 Author New Member Share Posted August 6, 2021 NO @Carlosan Thanks for the reply I want to map / apply a 360 image as texture to a cube mesh Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 6, 2021 Share Posted August 6, 2021 Select your 360 image -> flip it Y -vertically- Create new Smart Material, on Smart Material Editor add to color layer flipped image (.exr) Add a name, Press save Selecting Fill Toll, turn off channels depth and specular. Expand settings on Material control Panel On Mapping Settings use this values as example, press OK and fill. Result I hope this help * environment exposure, opacity, blur cant be edited if is used as layer texture. * Model need good UV mapping to avoid edge distortion at corners Quote Link to comment Share on other sites More sharing options...
New Member PrvnXR Posted August 11, 2021 Author New Member Share Posted August 11, 2021 Oh Thank you @Carlosan Hope it will be useful I'll try and let you know. Quote Link to comment Share on other sites More sharing options...
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