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Mapping 360 Equirectangular Image into a Cube Mesh


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H!
I am having a 360 Equirectangular / Spherical Image of a room Mesh. I want to map the 360 image as texture into that Cube 3d Mesh.
I nearly done by applying as spherical texture to that mesh in Blender but it is not coming Exactly as real world room

Is there any way to map that Equirectangular Image as texture to that Room 3d Model? via Blender or any other software 

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Select your 360 image -> flip it Y -vertically-

Flip Vertical.jpg

Create new Smart Material, on Smart Material Editor add to color layer flipped image (.exr) 

Add a name, Press save

SmartMaterialEditor.jpg

Selecting Fill Toll, turn off channels depth and specular.

channel.jpg

Expand settings on Material control Panel

Material control Panel.jpg

On Mapping Settings use this values as example, press OK and fill.

MappingSettings.jpg

Result

result.jpg

 

I hope this help

* environment exposure, opacity, blur cant be edited if is used as layer texture. 

* Model need good UV mapping to avoid edge distortion at corners

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