Member The.Great.ESCape Posted October 31, 2021 Member Report Share Posted October 31, 2021 Is there a way to apply a smart Material Symmetrically? I've tried searching and haven't found anything particularly helpful. The reason I am asking is because I have made my own patterned smart materials to texture some clothing and I would like it to mirror across X in some cases, but while I can brush symmetrically it's not mirroring the pattern just the brush strokes. So, the projection remains the same. If it's not currently possible; I'm sure there are many other applications in which such functionality would be useful. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 31, 2021 Report Share Posted October 31, 2021 Hi Could you share the SM to take a look ? Quote Link to comment Share on other sites More sharing options...
Member The.Great.ESCape Posted October 31, 2021 Author Member Report Share Posted October 31, 2021 56 minutes ago, Carlosan said: Hi Could you share the SM to take a look ? After further experimentation, I have realized that it will mirror... just not with UV-Mapping. I was trying to use UV-Mapping for continuity's sake, but it doesn't look too shabby with cube mapping except for looking smudged where the projection angles overlap. Here's a very simple lace material I was playing with. Not much to it, but it looks good for what I was using it on. Lace 001.3dcpack 1 Quote Link to comment Share on other sites More sharing options...
Member The.Great.ESCape Posted October 31, 2021 Author Member Report Share Posted October 31, 2021 That's the problem with tiling "intentionally obvious" patterns and cube-mapping on organic models. So far it appears I can get a clean asymmetrical result or a smudged mirrored result. I lean towards the clean result, but I'd rather have both if possible. The mirroring also seems to only work when brushing on, and is ignored if filling using surface materials... at least that's how it has been working for me. Quote Link to comment Share on other sites More sharing options...
Member The.Great.ESCape Posted October 31, 2021 Author Member Report Share Posted October 31, 2021 In any case, I have to take off for now... thank you for taking the time to respond to my inquiry. I definitely prefer low poly texturing in 3dcoat over Zbrush. The programs have some overlapping functionality, but also have different strengths and weaknesses depending on one's workflow/preferences. I do wish the applink would be resurrected, but that seems long deceased at this point. forgive the somewhat off topic rambling... will check back later. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 31, 2021 Report Share Posted October 31, 2021 After fill tool, a way to apply a smart Material Symmetrically it would be possible using Topological Symmetry Tool. Hope it help Quote Link to comment Share on other sites More sharing options...
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