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Using volumetric painting with different depths to mix two smart materials in 3d-Coat 2022 by Silas Merlin


Carlosan
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17 hours ago, Silas Merlin said:

I am uncomfortable speaking while making a video, so I'll explain in text.

I fill one layer with the first smart material, with a voxel depth of "2"

Then, I fill a second layer placed UNDER the first with a second smart material with a depth of "4" the depth works both inwards and outwards, where there are actually no voxels yet.

The second smart material is invisible on the volume at this stage because at this initial stage, the first layer is the only one that is seen on the volume.

Now, I move to the sculpt space and sculpt on the existing volume, using a stencil (the stencil is not necessary).

In this video I sculpt "over", but it would work the same way were I to carve into the volume : the depth of the first smart material is 2, and that of the second is 4, therefore, any voxel that becomes visible due to the sculpting will show the second smart material, and not the first.

 

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