Carlosan Posted October 3, 2022 Report Share Posted October 3, 2022 Original source... Neil Blevins allowed us to repost his thorough guide that focuses on the the GGX Shading Model. Source... This tutorial discusses the GGX Shading Model which more closely mimics the look of real reflections on rough surfaces. The standard Blinn or Ward falloff (Blinn and Ward are two of the more commonly used shader models) do not have the long soft tail of these images. Of course, there’s a number of things that could be potentially causing this sort of effect beyond the surface itself. Maybe this look comes from bloom in the camera, or maybe something about the color process that happens to the final photo. Quote Link to comment Share on other sites More sharing options...
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