Carlosan Posted October 14, 2022 Report Share Posted October 14, 2022 The 21-page PDF provides a concise introduction to the virtualized geometry system in UnrealEngine5, and how it affects gameart workflows like digitalsculpting, UV work and #texturing https://www.unrealengine.com/en-US/blog/download-the-new-nanite-teacher-s-guide With Nanite, anyone can now import high-definition assets directly into Unreal Engine scenes—all without needing to optimize, create Level of Detail (LOD) models, or bake normal maps. That means the performance and workflow limitations typically associated with creating real-time content are now significantly reduced, so your students can create Unreal Engine scenes without any constraints on their imagination. Quote Link to comment Share on other sites More sharing options...
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