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Tutorial request : general workflow


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  • Member

Hello everyone,

I just bought 3D coat and it seems like a very powerful app, I'm enjoying it so far so well done to the team ! :drinks:

The problem I have is that I don't know what approach to take generally, it would be great to see someone start a sculpt with voxels, then retopo and uv it, then paint it, then export it.

Something simple would do, and it would help us newbies a lot.

That would be very useful, because right now it's a bit hard to know where to click etc...

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  • 2 weeks later...
  • Advanced Member
Hello everyone,

I just bought 3D coat and it seems like a very powerful app, I'm enjoying it so far so well done to the team ! :drinks:

The problem I have is that I don't know what approach to take generally, it would be great to see someone start a sculpt with voxels, then retopo and uv it, then paint it, then export it.

Something simple would do, and it would help us newbies a lot.

That would be very useful, because right now it's a bit hard to know where to click etc...

Yes, this is something that is badly needed. 3DCoat is a mystery as there is no complete documented workflow as far as I can tell.

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That is the general workflow, really. If you're creating content from within 3DC first.

I usually go:

3DC:

Voxel sculpt

Retopo/Basic UVs

Lightwave:

UVs

3DC:

Texture work

Poly sculpt more details

If I'm coming from another package already, then I just import into 3DC and do the last two steps (Texture/polysculpt).

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